Pilots Pool

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

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dbmsts
Posts: 135
Joined: Fri Feb 18, 2011 7:56 am

Pilots Pool

Post by dbmsts »

In the editor -> scenario -> pilots I've changed the experience for all allied pilots to 99. Will it have any adverse affects on the game?

Also the were no replacements for french, dutch, commonwealth and philipines nationalities. I've added them along with replacement rates. Will this have any adverse affects on the game?

Does the Pool ever overflow?
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topeverest
Posts: 3381
Joined: Wed Oct 17, 2007 1:47 am
Location: Houston, TX - USA

RE: Pilots Pool

Post by topeverest »

SLOW DOWN TEX!

99! HOLY GUACAMOLE.

Let me suggest you play the game as designed at least a couple times first - if you have not yet - before making such a dramatic change in the mix. IMHO, your proposed pilot experience change will knock the game far out of balance in favor of the allies. Your other changes will have (IMHO) small effects in most cases, as these are very minor powers with most forces lost in the initial months. The Philippines could become quite a bit stronger through stored land replacements used after retaking the islands.
Andy M
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