Thoughts in AXIS AI Game November 1942

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

Post Reply
bodmerm
Posts: 14
Joined: Tue Mar 22, 2011 3:42 pm

Thoughts in AXIS AI Game November 1942

Post by bodmerm »

I survived Blizzard pretty well (-500'000 men) but lost approximately 16 hexes with AGC but almost nothing in the north and south. It seems to be wise to retreat and only hold strong points for one or two turns. As such, I never got outfanked (yes, it is AI) and it was ok for me. In spring and summer I took Smolensk, Orel, Kursk and Rhzev back and came close to Moscow (5 hexes). In the north I never was able to seize Leningrad, unfortunately. In the South I took Rostov and Voroshilovgrad and some terrain across the Manytsch. However, I have too few reliable troops to go for Stalingrad.

Several things I wanted to discuss with you guys. First, I saw that seized big Soviet cities almost always keep eing bdamaged (Kiev 98%) a year after I conquered them. Consequently, no man power drain from these cities for my faction. So such cities seem not to be valuable in term of benefits for the axis? Especially when factories were meoved eastwards before the capture. Second, partisans are rather annoying than anything else. Tehy pop up and disappear when apporached by a security squad. Only micromanagement but no benefit for gameplay. Third, I keep destroying Soviet forces (my losses 1.8 millions, theirs 6.9 millions by turn 67) but they get more and more men (7 millions now, guns (70k) and afv (11k) as well as planes (11k). I expected to give them more problems with manpower as farther I advance... Is it different when you get Leningrad and Moscow?) Fourth, the AI doesnt seem to use their planes properly. I always interdict like hell but rarely get interdicted myself or shot down.

Share your experiences with me as Axis against the AI in 1942. Thanks. As the game stands now I expect huge attacks in 1943 which will force me to retreat...
User avatar
karonagames
Posts: 4701
Joined: Mon Jul 10, 2006 8:05 am
Location: The Duchy of Cornwall, nr England

RE: Thoughts in AXIS AI Game November 1942

Post by karonagames »

Are you playing on Normal? To get the AI to switch over to the offensive, you need to give her some help. You can change the bonus setting every turn if you want to. One option would be to change settings to 95/105 in favour of the AI, then increase in 5% increments every 6months.

On normal, even in 1943 she can be outmanoeuvred and pocketed.
It's only a Game

Angelo
Posts: 87
Joined: Fri Dec 17, 2010 7:42 pm

RE: Thoughts in AXIS AI Game November 1942

Post by Angelo »

ORIGINAL: bodmerm

I survived Blizzard pretty well (-500'000 men) but lost approximately 16 hexes with AGC but almost nothing in the north and south. It seems to be wise to retreat and only hold strong points for one or two turns. As such, I never got outfanked (yes, it is AI) and it was ok for me. In spring and summer I took Smolensk, Orel, Kursk and Rhzev back and came close to Moscow (5 hexes). In the north I never was able to seize Leningrad, unfortunately. In the South I took Rostov and Voroshilovgrad and some terrain across the Manytsch. However, I have too few reliable troops to go for Stalingrad.

Several things I wanted to discuss with you guys. First, I saw that seized big Soviet cities almost always keep eing bdamaged (Kiev 98%) a year after I conquered them. Consequently, no man power drain from these cities for my faction. So such cities seem not to be valuable in term of benefits for the axis? Especially when factories were meoved eastwards before the capture. Second, partisans are rather annoying than anything else. Tehy pop up and disappear when apporached by a security squad. Only micromanagement but no benefit for gameplay. Third, I keep destroying Soviet forces (my losses 1.8 millions, theirs 6.9 millions by turn 67) but they get more and more men (7 millions now, guns (70k) and afv (11k) as well as planes (11k). I expected to give them more problems with manpower as farther I advance... Is it different when you get Leningrad and Moscow?) Fourth, the AI doesnt seem to use their planes properly. I always interdict like hell but rarely get interdicted myself or shot down.

Share your experiences with me as Axis against the AI in 1942. Thanks. As the game stands now I expect huge attacks in 1943 which will force me to retreat...

1) The cities are for determining victory points at games end and to deny industry to Soviets.

2) I keep a least a garrison of 100% in larger cities and I have few if any problems with partisans.

3) The Soviets have endless manpower, you have to force a decisive victory to crush Russia. ( 290+ victory poubts?)

4) Working as designed.

The 500K germain causulties seems quite low, I've had over a 1 million by the end of the first winter. Which version are you using?
Post Reply

Return to “Gary Grigsby's War in the East Series”