Blank Scenario

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
nashvillen
Posts: 3835
Joined: Mon Jul 03, 2006 3:07 am
Location: Christiana, TN

Blank Scenario

Post by nashvillen »

Does anyone have a blank scenario? One that has everything available to select from but nothing is set to be on map.

I am looking to do some testing and want to do so with nothing else affecting the test exept for time.

Am I barking up the wrong tree here? Or is there an easy way to take an existing scenario and "turn off" everything?

TIA
Image
User avatar
topeverest
Posts: 3381
Joined: Wed Oct 17, 2007 1:47 am
Location: Houston, TX - USA

RE: Blank Scenario

Post by topeverest »

No easy way to 'turn of' everything. If you know how to use mass update utility, you can make...mass edits - and accelerate any base sceanrio you want to test. Otherwise, you will have to create the base you want the hard way. What specifcally are you wanting to test?
Andy M
User avatar
nashvillen
Posts: 3835
Joined: Mon Jul 03, 2006 3:07 am
Location: Christiana, TN

RE: Blank Scenario

Post by nashvillen »

I wanted to test various experience learning by several types of units over a period of time with known variables to see what the effect of certain variables have on this process. Yeah, it is going to take some time to run 100 or more times the same scenario to get a good idea of the effect on experience, but it will be worth it to figure out what works best for learning certain experience levels in the game.
Image
User avatar
Bradley7735
Posts: 2073
Joined: Mon Jul 12, 2004 8:51 pm

RE: Blank Scenario

Post by Bradley7735 »

You should become familiar with the file witploadae.exe

You can extract all data into CSV files. You can mass update delay fields to 9999 and have a blank scenario in a matter of minutes.

Open a dos prompt.

change directory to the SCEN folder.

type: witploadae.exe /e /s001

/e is for export and /s001 is the first scenario.

That will put 7 or 8 excel CSV files in the SCEN directory. Open them up, one at a time, and update the delay column to 9999 for any items you want.

Once you have the CSV files done,

type: witploadae.exe /i /s001

(the /i is for import.)

That will create some scenario files in the directory: C:\Matrix Games\War in the Pacific Admirals Edition\SCEN
(I think it will create this folder if not already made, but not sure.)

Copy the scenario files from that folder to where you have your permanent SCEN folder located.

Ok, I forgot to mention that you should copy scenario 1 to a blank slot (like 50 or so) and then do the above commands with that scenario, and keep scenario 1 untouched.

I'm sure there are others here who can help with a bit more information. I needed help from someone a long time ago to do this. (sorry, forgot who the helpful person was. I want to say Local Yocal, but I don't really remember.)
The older I get, the better I was.
Post Reply

Return to “Scenario Design and Modding”