I cannot bomb Nurnburg with Bomber Command
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I cannot bomb Nurnburg with Bomber Command
Can this be corrected, please?
The Nazis entered this war under the rather childish delusion that they were going to bomb everyone else, and nobody was going to bomb them. They sowed the wind, and now they are going to reap the whirlwind.
- wernerpruckner
- Posts: 4143
- Joined: Thu May 05, 2005 1:00 pm
RE: I cannot bomb Nurnburg with Bomber Command
Post by wernerpruckner »
why can´t you bomb Nürnburg?
The Lancasters and Halifax should have enough range and in my PBEM vs Fochinell as Allied I am able to bomb it.
The Lancasters and Halifax should have enough range and in my PBEM vs Fochinell as Allied I am able to bomb it.
RE: I cannot bomb Nurnburg with Bomber Command
John,
Can you be a bit more specific about your issue?
If you could describe what you are trying to do, how you are going about it, what unit or type of unit you are trying to do it with we might be able to help you.
Later,
KayBay
Can you be a bit more specific about your issue?
If you could describe what you are trying to do, how you are going about it, what unit or type of unit you are trying to do it with we might be able to help you.
Later,
KayBay
It's all Mind Over Matter....
If you dont mind... It dont matter
If you dont mind... It dont matter
RE: I cannot bomb Nurnburg with Bomber Command
Sorry to have been vague......
I'm in February 1944 on the 700 Turn Marathon: time to bomb Nurnberg!
When I plan a night bomber mission I click on the town - the white line showing the path taken comes up from the South; ditto when I go the long way round and press Target Select/Area/Nurnberg - same result: the white line comes up from the south, not the north. I cannot select any BC units for the attack
(
I'm in February 1944 on the 700 Turn Marathon: time to bomb Nurnberg!
When I plan a night bomber mission I click on the town - the white line showing the path taken comes up from the South; ditto when I go the long way round and press Target Select/Area/Nurnberg - same result: the white line comes up from the south, not the north. I cannot select any BC units for the attack
The Nazis entered this war under the rather childish delusion that they were going to bomb everyone else, and nobody was going to bomb them. They sowed the wind, and now they are going to reap the whirlwind.
RE: I cannot bomb Nurnburg with Bomber Command
John <S> [8D]
OK.. I think I might be able to help. When you are building a mission and click on the Primary Target the game will automatically build a Flight Path from the closest Rally Point area to that target. That locks you into only assests that can actually form up and Rally at the initial Waypoint. What you can do is move the way points from the Med region back up to England. This will open up your assets of BC in England. Providing you have some that have the operational range to fly from their base to the Rally Point then on to the target and back again.
I am at work at my lunch break so I dont have access to the game so I can make a screenshot to work with so please bare with me as I try to verbally talk through the "How" to move the way points where you want.
When a mission is initially built you will have a red line with red waypoings and a white line with white waypoints and the initial waypoint or Rally point as well as the final or Target waypoint will be white as well. The white line represents you flight path to the target and the red represents your flight path back to base from the target.
The game, as I said earlier, will automatically choose the shortest flight path for you. Early on you are very limited to where you can launch from for the most part so you dont have ethis delima. What you need to do is one by one click on each waypoint and drag them to the position that creats a flight path from the target to the Rally Point you want to use. Then ckeck the AC that are available to be assigned to this mission. If you adjust your flight path to put your Rally Point in the Channel this will open up BC assets to be assigned to your mission. Note that as you move the waypoints closest to the initial waypoint that that will cause the initial waypoint to move. Keep moving your waypoints until you get the initial waypoint where you want.
You can also use this technique to improve what assets you can assign to particular missions. For example, check out the "Range" column of all available AC to be assigned to a mission. This is the distance that the AC must fly from their base to get to the Rally Point you have set. The higher this value is the more fuel is used to get to that point and the less you have avaliable to use for you flight to and from the target. This is very important for Fighter Escort. Experimenting with this technique will allow you to get more overall operational range out of your missions by limiting the flight time just to get to the mission start point.
I would recommend you experiment with this feature as it will IMHO, help you reach out a lot farther with better supported and more effective missions. Regardless of weather you are building a BC Night Bombing mission or a Daylight Strategic Bombing mission.
Hope this helps.
Regards,
KayBay [8D]
OK.. I think I might be able to help. When you are building a mission and click on the Primary Target the game will automatically build a Flight Path from the closest Rally Point area to that target. That locks you into only assests that can actually form up and Rally at the initial Waypoint. What you can do is move the way points from the Med region back up to England. This will open up your assets of BC in England. Providing you have some that have the operational range to fly from their base to the Rally Point then on to the target and back again.
I am at work at my lunch break so I dont have access to the game so I can make a screenshot to work with so please bare with me as I try to verbally talk through the "How" to move the way points where you want.
When a mission is initially built you will have a red line with red waypoings and a white line with white waypoints and the initial waypoint or Rally point as well as the final or Target waypoint will be white as well. The white line represents you flight path to the target and the red represents your flight path back to base from the target.
The game, as I said earlier, will automatically choose the shortest flight path for you. Early on you are very limited to where you can launch from for the most part so you dont have ethis delima. What you need to do is one by one click on each waypoint and drag them to the position that creats a flight path from the target to the Rally Point you want to use. Then ckeck the AC that are available to be assigned to this mission. If you adjust your flight path to put your Rally Point in the Channel this will open up BC assets to be assigned to your mission. Note that as you move the waypoints closest to the initial waypoint that that will cause the initial waypoint to move. Keep moving your waypoints until you get the initial waypoint where you want.
You can also use this technique to improve what assets you can assign to particular missions. For example, check out the "Range" column of all available AC to be assigned to a mission. This is the distance that the AC must fly from their base to get to the Rally Point you have set. The higher this value is the more fuel is used to get to that point and the less you have avaliable to use for you flight to and from the target. This is very important for Fighter Escort. Experimenting with this technique will allow you to get more overall operational range out of your missions by limiting the flight time just to get to the mission start point.
I would recommend you experiment with this feature as it will IMHO, help you reach out a lot farther with better supported and more effective missions. Regardless of weather you are building a BC Night Bombing mission or a Daylight Strategic Bombing mission.
Hope this helps.
Regards,
KayBay [8D]
It's all Mind Over Matter....
If you dont mind... It dont matter
If you dont mind... It dont matter
RE: I cannot bomb Nurnburg with Bomber Command
That works - thanks!
One thought - does the game model the fuel/bombload compromise? Or is a max. bombload carried on every mission? (A lot less tonnage was dropped over Berlin per aircraft compared with the Happy Valley.)
The Nazis entered this war under the rather childish delusion that they were going to bomb everyone else, and nobody was going to bomb them. They sowed the wind, and now they are going to reap the whirlwind.
RE: I cannot bomb Nurnburg with Bomber Command
John <S> [8D]
This game models many things under the hood that you dont see but are there none the less. The load outs are adjusted based on the distance to the target with respect to the operational range of the AC in question.
On the main screen of the Planning Phase navigate through the List Aircraft menu. When you look at the detail spec sheet on various AC you can see all the details of what can be installed for that mission and for Bombers the Max and Reduced ordnance load out. Most fighter AC can be configured with various weapons, ordnance and fuel packages. This is the same for both Allies and Axis assets.
This game is one of the most complex strategic and tactical game I have ever encountered. I have been playing it for several years and I still learn things about it pretty much every days worth of missions I build and run. I would highly recommend that you take the PDF Manual and give it a good read. The Manual doesnt tell all... it gives you the basics of the mechanics of the game and also elludes to and hints at many of the things under the hood that you dont see until you have played it a long while.
I would also recommend that you read through the varius sections on this forum like the General section and the War Room and AAF areas as there are tons of information, insight and knowledge of this game to be found there. There are many in this community that understand this game far more than I do and are very happy to help you understand this fantastic game better. I hope you enjoy it as much as we do.
Later,
KayBay [8D]
This game models many things under the hood that you dont see but are there none the less. The load outs are adjusted based on the distance to the target with respect to the operational range of the AC in question.
On the main screen of the Planning Phase navigate through the List Aircraft menu. When you look at the detail spec sheet on various AC you can see all the details of what can be installed for that mission and for Bombers the Max and Reduced ordnance load out. Most fighter AC can be configured with various weapons, ordnance and fuel packages. This is the same for both Allies and Axis assets.
This game is one of the most complex strategic and tactical game I have ever encountered. I have been playing it for several years and I still learn things about it pretty much every days worth of missions I build and run. I would highly recommend that you take the PDF Manual and give it a good read. The Manual doesnt tell all... it gives you the basics of the mechanics of the game and also elludes to and hints at many of the things under the hood that you dont see until you have played it a long while.
I would also recommend that you read through the varius sections on this forum like the General section and the War Room and AAF areas as there are tons of information, insight and knowledge of this game to be found there. There are many in this community that understand this game far more than I do and are very happy to help you understand this fantastic game better. I hope you enjoy it as much as we do.
Later,
KayBay [8D]
It's all Mind Over Matter....
If you dont mind... It dont matter
If you dont mind... It dont matter
RE: I cannot bomb Nurnburg with Bomber Command
So far, so good!
Now - if I could only lead a long-range daylight strike with my Mossies of 2 Gp being led by those Oboe-equipped PFF Detachments.......
The Nazis entered this war under the rather childish delusion that they were going to bomb everyone else, and nobody was going to bomb them. They sowed the wind, and now they are going to reap the whirlwind.
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