Fuel Costs

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lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

Fuel Costs

Post by lancer »

G'day,

If I look at the stats for an armoured car I see the fuel cost to move is 5.

Now if I form up a new unit made up of eight armoured cars I've now got a fuel cost of 8 x 5 = 40 per hex (assuming I moving along a railroad).

So if I then look at the logistics stats for the aforementioned unit I get the 'fuel moved' cost. Move one hex and it's 40 as I'd expect.

If I continue moving the unit one hex at a time the fuel expenditure tracks on a linear 40 per hex. That's moving it one hex at a time continuously until it runs out of APs.

But if I do a normal move of the same unit - all in one go - along the railway tracks then the fuel cost appears to jump exponentially.

For example moving the unit ten hexes, one hex at a time, costs 400 fuel which is what I'd expect (10 x 40).

But moving it the same ten hexes, all at once, the fuel cost jumps to 800.

Is this a bug or am I missing something?

Cheers,
Lancer
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Vic
Posts: 9931
Joined: Mon May 17, 2004 2:17 pm
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RE: Fuel Costs

Post by Vic »

hi lancer,

sadly you are not missing something.

thanks very much for spotting this one.

I am really sorry this one got through the testing phase.

it will be adressed in upcomming patch. (more news on ETA soon)

thanks again very much for actually spotting it and reporting it.

best regards,
Vic

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torontorock
Posts: 42
Joined: Tue Feb 22, 2011 4:07 pm

RE: Fuel Costs

Post by torontorock »

Just to confirm, does this bug exist with all units that use fuel?
lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

RE: Fuel Costs

Post by lancer »

G'day,

I think so.

Tested it with trucks as well as armoured cars. Same effect.

Should be patched soon from Vic's post above.

Cheers,
Lancer
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