ATG Random Game AAR

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Jeffrey H.
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ATG Random Game AAR

Post by Jeffrey H. »

This is the first game I've played of ATG. I've been playing for about 37 rounds always with the intent of doing an AAR, it does look as though this will be a long game however so I'll try to keep this interesting.

First off, many thanks to Vic and the crew for getting ATG sorted. When I saw some of the screen shots, I have to admit, I did not like the graphics. After playing it, I really like them. Also, it's pretty clear that the Zaratoughda ARHS and Bombur Mods had a big influence on ATG and my hat comes off to you guys in the mod cummunity for making it all that much better.

So, let's get on with it, the setup:



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RE: ATG Random Game AAR

Post by Jeffrey H. »

I really didn't know what all this meant and I didn't read a word of the manual and I didn't even look at the training scenarios. I thumb my nose at that stuff most of the time as the real fun for me is in the learning. Burning those new neural pathways, learning lessons the hard way. Ya that's the ticket.

I was immediately greeted by this screen:



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RE: ATG Random Game AAR

Post by henri51 »

Sounds interesting. Looks like a small map, so it shouldn't be long before you meet your opponents.

Henri
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RE: ATG Random Game AAR

Post by Jeffrey H. »

Here is the setup from the furthest zoom level. The zoom levels can be triggered by the + and - keys. This works well for me because I have a keypad on the laptop but as many have already requested, a mouse wheel zoom would really be slick.



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RE: ATG Random Game AAR

Post by Jeffrey H. »

I have 3 cities, two oil weills and 2 raw materials hexes. A good start. One of my cities is really a town, so it's a little on the weaker side of the production capability. Unfortunately, I only have one city on ocean, (lake ?) hex and only the Northern sea/lake?. Sooner or later I'm gong to need a Southern city on the Southern sea.

Here are my cities in detail:



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RE: ATG Random Game AAR

Post by Jeffrey H. »

That was my capital Philly. I also have Grimsby and the town, who's name escapes me at the moment.



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RE: ATG Random Game AAR

Post by Jeffrey H. »

Since Grimsby is on the coast I decide to build subs to explore the Northern seas. Here is a closeup of my corner of the world:



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RE: ATG Random Game AAR

Post by henri51 »

Wow! Playiing with the shroud on![X(] You are courageous...

Hmmmm....only two raws and one oil, not enough to build a mechanized army. If you want a few aircraft, you had better not build any tanks. I hope that you can get to the 6 free towns before the AI does.

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RE: ATG Random Game AAR

Post by Jeffrey H. »

As you can see, the initial setup includes some starting forces. This is really a good feature. Also, I'm not too crazy about those hockey playing engineers, I need to put those guys to work. I build some level bombers to see what the world around me looks like and to help define where I'm going to stike first. Right away I see an AI regime to the West of me, the Burgundians. I love their national symbol, the Fluer De Lis, but I have to make war on them.

Recon in ATG includes a few new twists, as you can see from the photo, there are different range overlays. One with the dot and one with the red divebomber. I'm assuming until otherwise discovered that is is some sort of recon range and attack range differential. Hrrmmmm.



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RE: ATG Random Game AAR

Post by Jeffrey H. »

ORIGINAL: henri51

Wow! Playiing with the shroud on![X(] You are courageous...

Hmmmm....only two raws and one oil, not enough to build a mechanized army. If you want a few aircraft, you had better not build any tanks. I hope that you can get to the 6 free towns before the AI does.

Henri

I love the shroud, I always play with it on. Well, I'll have to hold that suspense for many more turns.
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RE: ATG Random Game AAR

Post by Jeffrey H. »

By turn 5, I'm starting to build roads, well trying to that is. I'm having trouble, those lazy hockey playing engineers aren't building things !



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RE: ATG Random Game AAR

Post by Jeffrey H. »

I'm deciding to build up to war with the Burgundians, first I need to fortify my infrastructure and build up some more advanced units, for some reason my engineers refuse to build, what gives ?



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RE: ATG Random Game AAR

Post by Jeffrey H. »

And BTW, that is some rotten English there. "The unit is not capable of building roads" would have been better. So much for picking nits. I also found through fumbling around the menus that I can build Rangers as a unique national unit. I can't find them on the research center though, that's also a bit of a mystery at this point in the game:



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RE: ATG Random Game AAR

Post by Jeffrey H. »

This is a new info screen in ATG, I don't recall it being in AT WWII:



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RE: ATG Random Game AAR

Post by Jeffrey H. »

'Round about turn 10 a few realities start to sink in;

1. I do recall a weather setting. I am in the North East corner of the map. I think it's going to get cold soon. Turn 10 is Feb 1931.
2. Ore ! Make ore and you can make roads. No more slack time for those engineers !
3. You can make ore and oil in lieu of 'natural production' in the HQ's at the expense of PP's, supply and SFT's.
4. I'm drinking a bottle of Chimay Blue and getting impatient. Turn 9 I declare war on the Burgundians !, (and it costs me 20 PP !)

Here's a shot of the Western front at the end of turn 9:



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RE: ATG Random Game AAR

Post by Jeffrey H. »

Also, something else new with ATG, you can no longer 'gang bang' an enemy unit with repeated air attacks, or so it seems to me at the time because the game keeps track of what you've done to the poor buggers, here's an example:



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RE: ATG Random Game AAR

Post by henri51 »

ORIGINAL: Jeffrey H.

I'm deciding to build up to war with the Burgundians, first I need to fortify my infrasturcture and build up some more advanced units, for some reaosn my engineers refuse ot build, what gives ?

It might be a bug that prevents any road building when you choose the option "no roads". Like you I would have thought that meant "no initial roads".

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RE: ATG Random Game AAR

Post by lancer »

G'day,

"No Roads" doesn't impede your ability to build a road/rail network.

Having no ore (it costs 20 ore per hex of rail) does.

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RE: ATG Random Game AAR

Post by Josh »


Just read your AAR, check out this screenie and more in particular your production screen. Notice how you're producing "8" submarines but because of lack of raw materials you're not producing any at all! So better check your raw materials before you start producing something, otherwise it's wasted production capacity, instead go for supplies or Inf, something that doesn't cost Raw.
ORIGINAL: Jeffrey H.

That was my capital Philly. I also have Grimsby and the town, who's name escapes me at the moment.



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RE: ATG Random Game AAR

Post by Josh »

" 4. I'm drinking a bottle of Chimay Blue and getting impatient. "
 
Nice, a connaisseur [&o] one of the better beers in the world.
 
Oh, and engineers building no roads, they are either slacking [;)], or they are out of Raw (same for the Uboats remember?)
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