Originally posted by Joe 98
In most computer games the AI is not very good.
Usually the only advantage the AI gets is that it understands the game mechanics. It can allocate exactly the correct amount of supplies to the correct bases. And it can choose exactly the correct ships to carry supplies in the most efficient way. The AI can do all calculations in a matter of seconds.
The AI in most wargames (like TOAW) falls into the "idiot savant" category. Excellent at juggling supplies and getting in the most work possible, but horrible at figuring out what to do when confronted with a human player.
The AI in TOAW could be easily befuddled with paratroopers/helicopters/amphibious troops.
The last scenario of UV I played (#4? New Guinea-only Gili-Gili/Port Moresby fight) seemed to have the AI be stupid though, but I don't know if that's what it was supposed to do. It flew all its air missions from Rabaul to attack Gili Gili, and my crack Australian P-40E squadrons there took a massive toll of bombers and fighters. Since there wasn't enough aviation support at Rabaul, they stopped coming after a little while.
These two Australian P-40E squadrons had some darn experienced pilots.
This was also the scenario in which I learned that Wirraways suck.
I love it when a plan comes together.