Trees and Sighting

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

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Outis73
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Joined: Thu Dec 16, 2010 12:45 pm

Trees and Sighting

Post by Outis73 »

I read in the manual that when the sighting rays hit a tree there is a -2 chance to spot units per tree hit.

Could someone explain how this works if we can use the 0 key and cycle through the amount of trees that are modeled?

As I read it, it seems if I reduce the amounts of trees that are displayed to the minimum using the 0 key, there would be less trees to hit and therefore a higher chance for me to spot enemy units.
thewood1
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RE: Trees and Sighting

Post by thewood1 »

I think the trees are still there, just not shown.
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JMass
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RE: Trees and Sighting

Post by JMass »

ORIGINAL: thewood1

I think the trees are still there, just not shown.

You are right, the option is useful to see better units, you cannot change the terrain for game purposes while playing.
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

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Mad Russian
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RE: Trees and Sighting

Post by Mad Russian »

Each tree has a chance to block the LOS.

You can turn the trees off in your view of the game to see the terrain better. This doesn't remove them from game play. Whether you see the trees, or not, the game sees them, and still calculates whether there is an LOS block for each tree.

Good Hunting.

MR
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Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
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Outis73
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Joined: Thu Dec 16, 2010 12:45 pm

RE: Trees and Sighting

Post by Outis73 »

thanks for clarifying.
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