Your "Templates"

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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phatkarp
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Joined: Thu Apr 14, 2011 1:45 pm

Your "Templates"

Post by phatkarp »

With all this talk about templates, I would like to hear how other (better) players typically compose their formations.

Here are my standards:
- Infantry Division: 40 rifles, 5 bazookas, 5 machine guns, 3 mortars
Sometimes I sprinkle in either 2 light tanks or 2 armored cars.
If I expect to operate in forest or jungle, then I substitute SMGs for rifles.
- Infantry Garrison: 30 rifles, 10 machine guns, 4-6 AT guns, 4-6 flak.
- Early Armored Division: 4, 6, or 8 light tanks, with 5 rifles for each tank, as they can ride along.
- Aircraft - I try to organize into groups of 8, though early on I sometimes can only muster 4. I never mix aircraft types. Is there any advantage to doing that?
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all5n
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RE: Your "Templates"

Post by all5n »

I always tailor it to the task at hand.

Tell me what you are trying to do and what the terrain is like, and my answer will be different.
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henri51
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RE: Your "Templates"

Post by henri51 »

Although I taylor it, a typical attacking unit is 40 SMG, 4 mortars, with an infantry gun or AT gun if I expect enemy armor. Armored units are typically 3 or 4 tanks with 10 -20 rifle infantry. Aircraft are typically 4 fighters and 4 dive bombers, with a few level bombers sometimes thrown in. In the late game, the number of aircraft are raised a bit (sometimes). I was using rifle infantry instead of SMGs until Vics lectures showed that rifles are almost worthless in the attacking role. A few units heavy on guns are used on the offense.

Machineguns are added in only if I expect to defend, and rifles are mixed with SMG if I expect counterattacks. I add a few ATGs and other cannons when I can afford it.

henri
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all5n
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RE: Your "Templates"

Post by all5n »

Your attack force with SMGs isnt going to be too good in open terrain, although for attacking in forest, hills, or city it will work to your advantage.

ORIGINAL: henri51

Although I taylor it, a typical attacking unit is 40 SMG, 4 mortars, with an infantry gun or AT gun if I expect enemy armor. Armored units are typically 3 or 4 tanks with 10 -20 rifle infantry. Aircraft are typically 4 fighters and 4 dive bombers, with a few level bombers sometimes thrown in. In the late game, the number of aircraft are raised a bit (sometimes). I was using rifle infantry instead of SMGs until Vics lectures showed that rifles are almost worthless in the attacking role. A few units heavy on guns are used on the offense.

Machineguns are added in only if I expect to defend, and rifles are mixed with SMG if I expect counterattacks. I add a few ATGs and other cannons when I can afford it.

henri
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henri51
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RE: Your "Templates"

Post by henri51 »

True, but now with cavalry available, it may replace infantry in the open when appropriate.

Henri
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Tac2i
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RE: Your "Templates"

Post by Tac2i »

I suppose I'm not as organized as some of you. Like Allan, I tend to compose my units according to the task at hand and the threat level I'm defending against or attacking. I usually end up with ad hoc formations of various kinds. My game play probably would be better if I were a little more organized in my approach to formations. Battle conditions often dictate changes. We'll soon find out since phatkarp, Allan and myself along with one other just started a 2vs2 battle. Not yet sure who is going to ally with whom at this point. Just played my turn and the map does suggest at least two potential alliances.
ORIGINAL: phatkarp

With all this talk about templates, I would like to hear how other (better) players typically compose their formations.

Here are my standards:
- Infantry Division: 40 rifles, 5 bazookas, 5 machine guns, 3 mortars
Sometimes I sprinkle in either 2 light tanks or 2 armored cars.
If I expect to operate in forest or jungle, then I substitute SMGs for rifles.
- Infantry Garrison: 30 rifles, 10 machine guns, 4-6 AT guns, 4-6 flak.
- Early Armored Division: 4, 6, or 8 light tanks, with 5 rifles for each tank, as they can ride along.
- Aircraft - I try to organize into groups of 8, though early on I sometimes can only muster 4. I never mix aircraft types. Is there any advantage to doing that?
Sometimes I sprinkle in either 2 light tanks or 2 armored cars.
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SSFSX17
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RE: Your "Templates"

Post by SSFSX17 »

Line Division: 40 Rifles, 2 Machineguns, 2 Bazookas, 2 Mortars, 5 Horses

Siege/Builder Division: 40 Engineers, 40 Rifles, 5 Horses

Armored Division: 5 Light Tanks, 25 Rifles or 20 Rifles + 5 Machineguns

Heavy Armored Division: 5 Medium Tanks, 20 Rifles, 5 Mortars (usually to dislodge the typical kinds of divisions that the AI builds, and to capture AI-held cities)

Artillery is usually in groups of 10 hauled by 10 horses and backed up by 10 Flak, Air divisions are likewise usually in groups of 10.
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Twotribes
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RE: Your "Templates"

Post by Twotribes »

My Units.

20 Cavalry for search and early game opening of the map ( I play with shroud on and one start city and usually stone age)

45 rifle, 5 mg, 5 mortar, 5 bazooka, ( as tech allows) 2 inf guns, 1 AT gun, 1 flak, horse mounted.

4 armored cars

4 armored cars, 2 lt tanks, 20 rifle

2 armored cars, 2 lt tanks, 2 med tanks, 20 rifle

4 artillery, 4 horses

40 engineer, 4 horses

If I need a stronger infantry unit, i go with above but delete 5 rifle and add 5 more mortars.
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Ande
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RE: Your "Templates"

Post by Ande »

my templates:
Infantry:
20-50 rifles
0-20 smg
2-10 bazookas
2-10 machineguns
0-10 mortars
0-8 Infantry-guns
0-8 horses
total weight ~50, ignored with I-guns

Antitank
1-8 At-guns
0-8 horses
10-40 rifles
spare support weapons

Armoured units
0-3 medium tanks
0-4 light tanks
5-20 infantry
0-5 mortars
3-4 tanks total, max infantry without losing mobilization.

Artillery
4-12 Artillery
4-12 horses

Engineer
20, 40 engineers
1, 2 trucks

My templates isn't as much something I try to achieve but rather a guideline when deciding how many units should be created given the production of the turn.
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lion_of_judah
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RE: Your "Templates"

Post by lion_of_judah »

what are the sizes of your Infantry Brigades.....

I have conluded that if your divisions are 40 infantry and such then a Brigade would be 9-13 Infantry, 3 machine guns and 3 motors. Does this sound about right....
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Twotribes
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RE: Your "Templates"

Post by Twotribes »

Those are the units I build. I don't build smaller ones.
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GrumpyMel
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RE: Your "Templates"

Post by GrumpyMel »

Varies a bit based on the scenerio, but typicaly....

Infantry division - 30 rifles, 3 mg's, 3 mortars, 3 bazookas

Armored division - 4 tanks, 20 rifles (if enemy has significant air add halftrack + flak)

Armored infantry division - 2 x halftracks, 25 rifles, 3 mortars, 2 mg's, 1 AT gun (or Tank Destroyer)

 Armored Cavalry Division - 2 x Armored Car's, 1 x halftrack, 20 x scouts

mgaffn1
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RE: Your "Templates"

Post by mgaffn1 »

Here are few I use:
"offense" infantry = 30 rifles, 3 mortar
"defense" infantry = 20-30 rifles, 4 machine gun (if used as a garrison in a front city, add 2-3 antitank or AA guns)
"STURM" infantry = 40 rifles, 10 mortars, 1-2 assault guns, (and later in war adding 2-3 halftracks)
armor = 5 light tanks, 15 rifles, 5-10 mortar
Mike
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