Rail Movement Rate

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Icedawg
Posts: 1613
Joined: Fri Jan 27, 2006 8:55 pm
Location: Upstate New York

Rail Movement Rate

Post by Icedawg »

The manual states that units move along rail lines at either 60 (minor) or 120 (major) miles per day. However, I've noticed that some of my units moving by rail can cover 8-10+ hexes per day. That's 368+ miles. Obviously the manual's movement rate is inaccurate.

Does anyone have any idea exactly how many miles are actually covered in a day? I'd like to know so I can predict arrival times for my units using strategic movement.
DaveConn
Posts: 254
Joined: Thu May 03, 2001 8:00 am
Location: Bainbridge Island, Washington

RE: Rail Movement Rate

Post by DaveConn »

I believe the rates are per 12-hour phase, so you would need to double them to get daily rates.
jdcorley
Posts: 42
Joined: Sat Oct 30, 2004 12:21 pm

RE: Rail Movement Rate

Post by jdcorley »

That still doesn't add up! unless there are three movement phases.

On a sidebar, I've discovered that if you want to move a boatload of troops at once, hit 'set all to follow' and then click 'set all to march' and they will all move the next turn! This trick even works in China where nothing wants to move.

I still cannot figure out why it's almost impossible to move using the roads in China, but if I find one unit that will go via RD+ they all will!
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LargeSlowTarget
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Joined: Sat Sep 23, 2000 8:00 am
Location: Hessen, Germany - now living in France

RE: Rail Movement Rate

Post by LargeSlowTarget »

I think there are one night phase and two day phases, one AM and one PM.
Smeulders
Posts: 1879
Joined: Sun Aug 09, 2009 6:13 pm

RE: Rail Movement Rate

Post by Smeulders »

Not for movement, I just think the manual is off here. Movement rates for most other terrain types seem correct, though I never really checked.
The AE-Wiki, help fill it out
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