Nato symbols only are a no-go for WWII games

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Chris10
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Nato symbols only are a no-go for WWII games

Post by Chris10 »

I read about WITE about a year ago and was really looking forward for this game. I did not checked back on this title until now as I thought it to be a good idea to wait for some patches after release to flatten out the biggest issues (those who play Paradox Hearts of Iron and other grand strategy games know why...LOL)
Anyway, today I thought to have a look on this game and read thru the forum and watched some youtube videos to see if its the great title I was expecting and I have to say:
Its a real pity but there is no way Iam going to bother with a WWII game wich uses only NATO symbols. Those who played the original Panzer General will remember how immersive it was despite the fact that its mechanics where a lot more simple but players got seriously attached to their units as you could see grow their experinece (the gold stars) and the Player was not stearing on some metaforical NATO symbols who dont provide any atmosphere at all. With todays graphics it would have been megaeasy to make some nice individual sprites for each unit and unti type (main unit) and for each individual country and implement one more zoom level to be able to appreciate them and to give the impression of some closer control.
The devs should really re-install the first Panzer General and play a few turns to be remembered how much more immersive it is to have unit sprites instead of those dry nato symbols (besides...there was no Nato in WWII as far as I remember so it feels totally off to have to play with them)...

Just a shame... [&:]


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henri51
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RE: Nato Symbols are a total NO-GO for WWII games

Post by henri51 »

This game, sir, is no Panzer General...[;)]

Henri
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Omat
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RE: Nato Symbols are a total NO-GO for WWII games

Post by Omat »

Hello

Maybe this game is more interesting for you:

tt.asp?forumid=907

Omat
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
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Templer_12
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RE: Nato Symbols are a total NO-GO for WWII games

Post by Templer_12 »

No it is not Panzer General, but I mean it would be a very nice mod!
If the mod would be good - I could imagine some of us would give up the chip's.
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Klydon
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RE: Nato Symbols are a total NO-GO for WWII games

Post by Klydon »

Check some of the mod packs like this one:

tm.asp?m=2718880

I will take what you call crappy graphics/nato symbols with good game play/AI over a glitzy/flashy game with no guts every day of the week and twice on Sunday.

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Tarhunnas
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RE: Nato Symbols are a total NO-GO for WWII games

Post by Tarhunnas »

Yeah, thats such a shame, NATO symbols will totally ruin any game. Another way the game is broken, that I had never even thought about!
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neuromancer
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RE: Nato Symbols are a total NO-GO for WWII games

Post by neuromancer »

I never play with sprites if I have a choice.  I like counters with NATO symbols.  Besides, I think it can sometimes be very difficult to tell units apart if all you have is this tiny little group of guys or a tank.

WitE counters communicate a great deal of information very efficiently; unit type in the middle, counter colour for what force/ nation, background colour for which army, and a couple numbers for attack and defense or attack and MP (my default except when I'm on the defense), and a coloured corner for something like supply (my default) or fuel / morale / experience.

That's a lot of info at a glance, I've never seen a sprite image of a tiny tank be nearly as informative.


ORIGINAL: Tarhunnas
Yeah, thats such a shame, NATO symbols will totally ruin any game. Another way the game is broken, that I had never even thought about!

You sir, are a smart ass.
I approve! Keep it up. [:D]

You trying to make up for PDH not being around lately?
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Empire101
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RE: Nato Symbols are a total NO-GO for WWII games

Post by Empire101 »

You are comparing WitE to Panzer General??????

You are comparing a grand strategy simulation to the wargame equivalent of Super Mario????

You are comparing proper military ways of depicting units to pretty pictures????

Oh dear.....
[font="Tahoma"]Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
[/font] - Michael Burleigh

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cookie monster
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RE: Nato Symbols are a total NO-GO for WWII games

Post by cookie monster »

Nice post. Of course I cant be bothered with a game which doesnt fit my perfect criteria either (sarcasm).

Should be in 3D as well, with full screen and windowed mode available, everything should be moddable.

Also if I don't like a game core design concept, I will demand that it's changed or have a Developer explain it to me.

After all "The customer is always right"!

LOL[:D]

(sarcasm off)
Lieste
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RE: Nato Symbols are a total NO-GO for WWII games

Post by Lieste »

Actually, I opened this thread, assuming that the poster was requesting the 'more appropriate' OKH predecessors to the NATO symbology - I also loath 'little men 'n tanks', and will always select symbolic icons (NATO/APP6b/OKH) if they are available... 
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RE: Nato Symbols are a total NO-GO for WWII games

Post by Chris10 »

ORIGINAL: Omat

Hello

Maybe this game is more interesting for you:

tt.asp?forumid=907

Omat
hey Omat...thnx for the link ! Yes,Panzer Corps looks very PG like [:D]...it just lacks the epic map-size of WITE and the deeper mechanics which is what I was waiting for since PG release back in 94 and now that a game like that is released it only comes with boring board-game chips...thats frustrating !

I understand that there are some who prefer the nato chips but as a gaming oldtimer I really doubt that they appeal to a wider public (just a minority use them in HoI III).
For me they are a reason to skip the game entirely as this is a question of immersion or no immersion.

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RE: Nato Symbols are a total NO-GO for WWII games

Post by Lieste »

Did you follow the link given to authentic WW2 OKH symbols? Ok - so NATO/APP6b is a bit anachronistic, but so are little pictures of men on a Staff/Planning map.
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RE: Nato Symbols are a total NO-GO for WWII games

Post by Chris10 »

reading one or the other qualified comment I have the impression that maybe I did not make myself clear...my bad...
I try again: This is not about comparing PG mechanics/size with WITE mechanics/size but about immersion and atmosphere and there PG is lightyears ahead of WITE as it lacks WWII feeling with the symbol-artwork...its just to dry for a wider public and will seriously have an impact on the amount of sold copys...is a simple as that

Nevermind, I will get over it !
It was just my 2 cents
JAMiAM
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RE: Nato Symbols are a total NO-GO for WWII games

Post by JAMiAM »

Eye candy is nice, but beauty is in the eye of the beholder. For me, in a wargame, form follows function, and NATO counters win - hands down - in terms of functionality. That said, I can't help but be a little disappointed that there aren't gratuitous shots of 'Miranda Lawson's' rear end in this game. Maybe in WitE II?

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Lieste
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RE: Nato Symbols are a total NO-GO for WWII games

Post by Lieste »

WW2 feeling - the link in post 5 has it in spades... your original image IMO doesn't. It looks like badly rendered 'cute' tanks in a 1980/1990 game.
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RE: Nato Symbols are a total NO-GO for WWII games

Post by neuromancer »

JAMiAM - LOL! Nice!  She even has hexagons on her butt!


I think every game should have something like that.

"Congratulations, you have taken Moscow, as a reward; a gratuitous butt shot!"

(a pleasing male or female form may be selected per personal preference)

[:D]
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Chris10
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RE: Nato Symbols are a total NO-GO for WWII games

Post by Chris10 »

ORIGINAL: Lieste

WW2 feeling - the link in post 5 has it in spades... your original image IMO doesn't. It looks like badly rendered 'cute' tanks in a 1980/1990 game.
on a closer look with enough knowledge one will recognize the accurate original german and soviet units in the screen...
obvioulsy you havent been around playing games 17 years ago or you would know its an original Panzer General screen and there where no better rendering around back then but today there is.
PG is the father of all hexfield wargames and until today unrivaled in its immersion and simplicity yet deep gameplay. If only todays devs would look back sometimes to preserve the good mechanics and approaches and add great new stuff instead of doin all different at any price, games would be a lot better today then they actually are.

I agree that the chips provide great deal of info but nice sprites with pop-up boxes would do that too, besides: the info in WITE is displayed in the sidebar-box too, so this is a moot point, same goes for the argument of having multiple units on one hex...sprites can get invisible depending on the sitation/location and show only the main one or convert into chips showing ever only the sprite of the selected unit, a change from sprite to chip depending on the zoom level is another way...etc, etc...there are many ways of handling this
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RE: Nato Symbols are a total NO-GO for WWII games

Post by neuromancer »

Seriously though, a game like this has very little chance of a 'wider audience'.  Partially because these games aren't "pretty enough", partially because they aren't RTS, but mostly because there is a BIG learning curve, and most people don't want to deal with it.

Which is fine, no one says they have to.  But I think its the learning curve of games like WitE that is more of a problem than whether its pretty enough.  Scale is sometimes a problem as well.  WitP was just too big for me, I couldn't deal with the sheer size of the campaign game, but some happily embraced it (more power to them).

Matrix sells these games to a niche market, and knows it is a niche market.  And the games cost more because of it.  We as members of said niche market accept that reality.  And new people come into that niche market periodically, I got into these kind of games in my early 30s after I was introduced to them.

Trying to reach out to new customers that aren't that interested in the first place while alienating the existing customer base is bad business.

They could have an option for both, but the question of whether it is worth the expense of time and effort for the small number of people that are interested is one the devs would have to consider.  Probably better off modding that sort of thing yourself as the creators of the Kommandeur edition did for the historical WW2 symbols.

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RE: Nato Symbols are a total NO-GO for WWII games

Post by Chris10 »

ORIGINAL: neuromancer

Seriously though, a game like this has very little chance of a 'wider audience'. Partially because these games aren't "pretty enough", partially because they aren't RTS, but mostly because there is a BIG learning curve, and most people don't want to deal with it.
I disagree..by adding just more appealing 2D artwork and just simplifying a few mechanics (or optional automating like in Distant Words) a far bigger client base can be obtainded without kicking away the existing ones
ORIGINAL: neuromancer
Which is fine, no one says they have to. But I think its the learning curve of games like WitE that is more of a problem than whether its pretty enough. Scale is sometimes a problem as well. WitP was just too big for me, I couldn't deal with the sheer size of the campaign game, but some happily embraced it (more power to them).
The learnig curve of Hearts of Iron II or III or other Paradox Grand Strategy Titles is very steep too but their titles sell on a wider range as they are not to "dry" or "theoretical"... HoI III features sprites and NATO symbols optional and additionally a swap-over depending on the zoom level...

I did not bother with WITP cause I dont play a game to hit end turn and then have no influence in what units do...I wanna be in charge, plan my move and control the actual units...size doesnt bother people to much, neither game length but it bothers people if they dont have direct control and if there is no connection (immersive-factor)...the clumsy CIV II graphic did not disturbed nobody as it was all about "only one more turn" but with symbols instead of crappy unit sprites CIV II would have failed miserably.

Iam not talking out of my ass here or rant cause I have nothing better to do...
I played thousands and thousands of games in the past 30 years...from the NES, Commodore C64 PC and Atari over SuperNintendo, SegaMegaDrive , Jaguar etc ec...then Playstation and Playstation 2, from early 386 PCs up to modern PCs...Its for something when I say this NATO symbols ONLY thingi seriously will bug a lot of potential players/customers in the long run...
ORIGINAL: neuromancer
They could have an option for both, but the question of whether it is worth the expense of time and effort for the small number of people that are interested is one the devs would have to consider. Probably better off modding that sort of thing yourself as the creators of the Kommandeur edition did for the historical WW2 symbols.
As stated before...when obtaining a wider client base this is a moot point.
And NO...modding this is not good enough as there are changes in the engine requiered to do it the right way... (one more zoom level, sprites becoming invisible etc etc)

And seriously !!! For 80$ or 90$ I expect something more than whats actually offered
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RE: Nato Symbols are a total NO-GO for WWII games

Post by PeeDeeAitch »

I have to admit, I like little animated tanks running around the countryside, breaking down due to track failure after 80 kilometers, over-running hapless enemies, all of that stuff. But that is best in a game that focuses on, well, little animated tanks.

Now, if the symbology was German World War 2 standard (I recall The Longest Day had it), that would work. To be Frank (well, PDH still, but frank nonetheless), NATO symbology was designed to sort out the maps, standardize the knowledge, and make it easy to read a map. That said, my girlfriend still can't understand why the "Envelope Game" has tanks sounds in it.
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