
I'm playing the Italy-Greece scenario as Italy. I'm six turns in. There's not much room for producing units, as I've found out. Supply is low and has been now for a few turns.
The shot here is from the eastern edge of the map, some seven hexes in. Italy starts the scenario with 70 VPs. She wins with 85, and I am not ten short. Greece begins with 30 and wins with 45. If no one gets to these numbers after 19 turns, the game is a draw.
There are other rules specific to this scenario, which is a very good one, IMO.
Only two Italian urban areas can produce units, as far as I can tell, both being in the northwest. There are periodic reinforcements, and no research.
Supply thus far has been quite a problem. For the past two or three turns that is all I've produced. A lot of the map is mountainous, so armor is somewhat useless, except when driving through patches of plains.
As in most cases in ATG and especially in this scenario with the rugged terrain, traveling on roads is a must. Plodding through low and high mountains would take entirely too long.
I am moving a considerable force into the Kastoria area, a city worth five VPS. I have air divisions in the area and some also a little farther south, where there is also some fighting going on.

Here is what is happening in the south. The city of Ioannina, directly to the south of the three-hex lake, is another VP worth five points. Here all of my divisions are low on supplies, which I aim to fix in the next turns.
I'm going to have to swing around and hit Ioannina from the south, possibly. I do plan some feints to the north, to draw enemy troops. There are some clear hexes on the road to Iaonnina, and a push through that are is another option. I have two medium tanks that I will bring to this area, and I will use them, with a leading rifle-machine gun contingent, to try and punch some holws in the enemy defensive line. I also have a few Artillery Divisions.

The only other area with any action is in the west, where I've moved one division onto Greek territory and after winning a few naval battles-- this clearing the area-- I have an HQ on the way. I will then supply the HQ and attempt capturing another five VP hex, this time the city of Kerkira.
It's all going to be a tricky balancing act trying to keep all my units in supply and prepared to move on the offensive.
I do not have a lot of turns remaining.
I fixed things, so that the text isn't so hard to read.

Alan