Mod Star System Generation/Racial Planets

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Locarnus
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Mod Star System Generation/Racial Planets

Post by Locarnus »

Hello,

I d like to know if it is moddable, what planets are generated in the systems (prob of planet in system and so on).
So eg either continental/marshy/ocean planet in 90% of the systems that have planets.

That would be the requirement. Then I want to set, that all races can colonize only those 3 planet types (not ideal, but ok).

It just bothers me, when I m obviously taken for a fool.
Reptilians colonizing "ice" worlds??? Ocean creatures not able to colonize the oceans of a "continental" planet??? Obviously breathing Securans from a "desert" world???

Its the same as with movies, the movie just gets bad if it is so obviously taking the viewer for a fool.
"Dune", oxygen breathing people on a planet without plants...
"Transformers 3" trailer, the astronauts are on the "far side of the moon" for 15 minutes, when you learn in 4th grade that the moon always shows the same "side" towards earth... (what did they do, beam to the other side, while leaving holograms?)
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Data
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RE: Mod Star System Generation/Racial Planets

Post by Data »

afaik it's not moddable, you can use the ingame editor though to change this
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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Locarnus
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RE: Mod Star System Generation/Racial Planets

Post by Locarnus »

Can I at least define, what technologies are available for each race at the start of the game?

The problem is, that the continental races are at a distinctive weakness, because star systems can only be claimed by establishing a colony.
So an ice race may not have better planets overall, but they can claim a lot more systems/resources from the beginning.

So either the way of claiming systems needs to change, or the colonization needs to change.
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ehsumrell1
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RE: Mod Star System Generation/Racial Planets

Post by ehsumrell1 »

ORIGINAL: Locarnus

Can I at least define, what technologies are available for each race at the start of the game?
You can define one special tech for a race by editing the races.txt file in the row titled
'Special Component'. You also, using the same file, can set two different tech focuses as well.
Hope this helps. [:)]
Shields are useless in "The Briar Patch"...
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Data
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RE: Mod Star System Generation/Racial Planets

Post by Data »

This is indeed the current extent of what we can do on this. Hopefully, more modding support in the upcoming expansion will add to this as well.
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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