Comparisons with CC2 Grand Campaign?

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
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hondo1375
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Joined: Sat Mar 12, 2005 10:02 am
Location: London, UK

Comparisons with CC2 Grand Campaign?

Post by hondo1375 »


CC2: A Bridge Too Far had the honour of being the computer game I kept the longest, and I got it out periodically over many years to give it another go. In spite of its flaws I enjoyed how the Grand Campaign (was it called that?) played out. How does the GC compare in this remake for players that have played both?

Thanks!

P.S. I bought the Longest Day a while back, but couldn't get into its campaign - it just felt like a random battle generator to me.
First wargame: Jedko's 1st edition "The Russian Campaign". First computer wargame: don't remember the name, but it was on punch cards.
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RD Oddball
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RE: Comparisons with CC2 Grand Campaign?

Post by RD Oddball »

For me CC2 seemed to linear or "guided". I personally prefer the CC4/CC5 strat layer to all previous CC incarnations. It seems more realistic since you have the option of moving your battlegroups multiple directions as opposed to being on a track. There are still plenty of abstractions that parallels between CC2 and CC5 could be drawn but IMO CC5 went in the right direction in removing some of those movement restrictions and introducing more depth to the strat layer.
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