what is the opinion on this 1 to 1 retreat result for the Russian's
Moderators: Joel Billings, elmo3, Sabre21
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what is the opinion on this 1 to 1 retreat result for the Russian's
While Germans much get 2-1 to obtain a retreat result. This might be the entire reason as to why the Russian are getting so strong so fast in the game. Digging in and good terrain means almost nothing to the Germans. If the Russian's get a 1 to 1 result good bye fort and terrain. This is why the Russian's getting 60 win results or more a turn in the first blizzard and they are regain so much more territory than normal. More on this later
RE: what is the opinion on this 1 to 1 retreat result for the Russian's
Fully agree. Brought it up here:
Link
Didn't get any favourable reaction, though. [:(]
Wish they would release a very unofficial unofficial patch, similar to the present, but with only this thing altered. Then anyone could choose their own version to play.
Link
Didn't get any favourable reaction, though. [:(]
Wish they would release a very unofficial unofficial patch, similar to the present, but with only this thing altered. Then anyone could choose their own version to play.
RE: what is the opinion on this 1 to 1 retreat result for the Russian's
ORIGINAL: Uxbridge
Fully agree. Brought it up here:
Link
Didn't get any favourable reaction, though. [:(]
Wish they would release a very unofficial unofficial patch, similar to the present, but with only this thing altered. Then anyone could choose their own version to play.
hehe, this will NEVER happen and for good reasons. I mean any sort of patch release. I'd pref to see the combat engine given some tweaks based off what my many many hours of testing has proven about Sov ANT units vs large scale attacks. Also, people don't realize that the current WitE combat engine has a cap loses at around 35% (approx). I did a test and attacked a depleted Sov Rifle Brigade(clear and fort1) with 3 vet German PZ Divs. So was like 40k vs 600 men. For 10 combat tests the results were an average of 100 German men lost and 200 Sov. Only ONE time did the Sov unit 'SHATTER'. To be this is bogus. How would these 600 Sov troops get away from 3 vet PZ div? I think 9 results should have been SHATTER or SURRENDER and 1 result maybe a route.
No idea why the developers have set some % ceiling on loses a unit can take. Makes no sense, especially when you have a very large forces attacking a very small force. Combat engine is solid in most battle scenarios, but really is whacked when these types of battles occurs. I do agree with abulbulian comment, that a small force with high exp and high morale should have a better chance to get away or inflict more loses.
- heliodorus04
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RE: what is the opinion on this 1 to 1 retreat result for the Russian's
Another one of the heuristics used to get around the hard work of actual realistic play balance.
All that work on morale and fatigue and experience and damaged elements and rates of fire and reliability and support squads and leadership rolls and then there's this kind of crap that undermines all of it.
All that work on morale and fatigue and experience and damaged elements and rates of fire and reliability and support squads and leadership rolls and then there's this kind of crap that undermines all of it.
Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders
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RE: what is the opinion on this 1 to 1 retreat result for the Russian's
I'll give more opinion into this when I get a chance. I could see this one thing influencing play balance as I said right at the first 1-1 Russian attack. This starts a chain of events that snowball and get far worse as time goes on. Another thing is this would force the Russian player to make decision and fight the war in a more Historical manner not just run away and rail everything. Historically the Russian were counter attacking from almost day one. Often bad decisions but they won the war with blood and plenty of it. I think this would make for a much more enjoyable game on both sides.
I could also speak of the overwelming Russian rail capacity. Certainly early on. Perhaps this should start at 50% capcity then creep up as time moves on. Hey they could start the Russian rail net with lets say 40% damage this might represent the inital disorganization at the very beginning of the war.
I could also speak of the overwelming Russian rail capacity. Certainly early on. Perhaps this should start at 50% capcity then creep up as time moves on. Hey they could start the Russian rail net with lets say 40% damage this might represent the inital disorganization at the very beginning of the war.
RE: what is the opinion on this 1 to 1 retreat result for the Russian's
Hi all,
As Joel wrote on this forum several times - we all read the public forum and many many times discuss things started here in developer's forum!
The 1:1 +1 for Soviets was discussed a lot and talks about that stated even before the WitE was publicly released.
Right now Pavel ("Helpless") is on 2-3 weeks vacation but before he left he made us special version to test certain aspects of the game unrestricted.
Among other things there is code dealing with 1:1 +1 for Soviets... [;)]
So... as always... please be patient and have faith... the WitE is constantly improved by developers and will continue to live for long long long time... [:)]
Leo "Apollo1""
As Joel wrote on this forum several times - we all read the public forum and many many times discuss things started here in developer's forum!
The 1:1 +1 for Soviets was discussed a lot and talks about that stated even before the WitE was publicly released.
Right now Pavel ("Helpless") is on 2-3 weeks vacation but before he left he made us special version to test certain aspects of the game unrestricted.
Among other things there is code dealing with 1:1 +1 for Soviets... [;)]
So... as always... please be patient and have faith... the WitE is constantly improved by developers and will continue to live for long long long time... [:)]
Leo "Apollo1""

Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
RE: what is the opinion on this 1 to 1 retreat result for the Russian's
ORIGINAL: sath
istorically the Russian were counter attacking from almost day one. Often bad decisions but they won the war with blood and plenty of it. I think this would make for a much more enjoyable game on both sides.
I could also speak of the overwelming Russian rail capacity. Certainly early on. Perhaps this should start at 50% capcity then creep up as time moves on. Hey they could start the Russian rail net with lets say 40% damage this might represent the inital disorganization at the very beginning of the war.
Why should Soviet players be forced to recreate bad decisions? 1941 play balance is very, very good right now as virtually all of the AARs reflect - and the Soviet has a very difficult time making meaningful counterattacks even with the modifier. To the extent there is later game issues (including the blizzard) with the +1 modifier, that's a different story. Also, the rail capacity complaint is wildly overblown - having just been through an round (in an AAR) where virtually every city with factories is under threat the Soviet really has to pick and choose, and CANNOT simply evacuate everything...and the fix you suggest actually doesn't hurt the Soviet that much since in the early turns there are virtually no moveable troops anyway.
RE: what is the opinion on this 1 to 1 retreat result for the Russian's
My opinion
I can buy the soviet 1-1 attack-bonus. But only if they, in those cases, take some 7 to 10-1 losses against the defenders, and the germans loses less artillery and other stuff in their retreat. Such soviet losses better simulates the historical massive horde assault tactics ...and if used to often it also draines the experience of the individual soviet units.
I can buy the soviet 1-1 attack-bonus. But only if they, in those cases, take some 7 to 10-1 losses against the defenders, and the germans loses less artillery and other stuff in their retreat. Such soviet losses better simulates the historical massive horde assault tactics ...and if used to often it also draines the experience of the individual soviet units.
RE: what is the opinion on this 1 to 1 retreat result for the Russian's
Just for the record, I'm of the opinion that both sides should be able to shift a defender in 1-1 final odds, not that the Russian requirement is changed to 2-1. I rather had the Russian requirement untouched, really. Otherwise they will run into the same problem later in the war as the Germans have early (I think). Why not a compromize; let both sides have 1,5 as the required value.
To be quite honest, I am not so impressed by the choice of having retreat depend on final odds alone. But maybe there's more to it than I know of.
To be quite honest, I am not so impressed by the choice of having retreat depend on final odds alone. But maybe there's more to it than I know of.
RE: what is the opinion on this 1 to 1 retreat result for the Russian's
ORIGINAL: sath
I could also speak of the overwelming Russian rail capacity. Certainly early on. Perhaps this should start at 50% capcity then creep up as time moves on. Hey they could start the Russian rail net with lets say 40% damage this might represent the inital disorganization at the very beginning of the war.
Play against an aggressive Axis opponent who knows what to do and then come back and say Soviet rail capacity is overwhelming.
RE: what is the opinion on this 1 to 1 retreat result for the Russian's
ORIGINAL: Pawlock
Play against an aggressive Axis opponent who knows what to do and then come back and say Soviet rail capacity is overwhelming.
Thank you...
RE: what is the opinion on this 1 to 1 retreat result for the Russian's
As Leo indicates, there's an experimental build for testers right now that does away with the +1 business.
Personally, I have never liked it and don't think the game needs it, but testing could reveal otherwise.
Personally, I have never liked it and don't think the game needs it, but testing could reveal otherwise.
WitE Alpha Tester
RE: what is the opinion on this 1 to 1 retreat result for the Russian's
ORIGINAL: sath
I'll give more opinion into this when I get a chance. I could see this one thing influencing play balance as I said right at the first 1-1 Russian attack. This starts a chain of events that snowball and get far worse as time goes on. Another thing is this would force the Russian player to make decision and fight the war in a more Historical manner not just run away and rail everything. Historically the Russian were counter attacking from almost day one. Often bad decisions but they won the war with blood and plenty of it. I think this would make for a much more enjoyable game on both sides.
I could also speak of the overwelming Russian rail capacity. Certainly early on. Perhaps this should start at 50% capcity then creep up as time moves on. Hey they could start the Russian rail net with lets say 40% damage this might represent the inital disorganization at the very beginning of the war.
Um.
Removing the +1 is going to make the Soviet less rather than more likely to counterattack in 41, all other things being equal. Just saying. That said, this whole runaway business is extremely wrongheaded. I'm glad we are starting to see some good AARs showing this.
WitE Alpha Tester
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RE: what is the opinion on this 1 to 1 retreat result for the Russian's
I should not have said that it was a bad decision. It was actually a good decision. Bleeding the Germans at the price of heavy Russian losses. The attacks are still damaging factors increasing fatige and burning supplies in the process.
I'm suggesting that the Russian's are forced most likely to echange 1941 crappy troops to save factories if early rail capacity is reduced a bit. The factories are certainly more important in the long run.
I'm suggesting that the Russian's are forced most likely to echange 1941 crappy troops to save factories if early rail capacity is reduced a bit. The factories are certainly more important in the long run.
ORIGINAL: hfarrish
ORIGINAL: sath
istorically the Russian were counter attacking from almost day one. Often bad decisions but they won the war with blood and plenty of it. I think this would make for a much more enjoyable game on both sides.
I could also speak of the overwelming Russian rail capacity. Certainly early on. Perhaps this should start at 50% capcity then creep up as time moves on. Hey they could start the Russian rail net with lets say 40% damage this might represent the inital disorganization at the very beginning of the war.
Why should Soviet players be forced to recreate bad decisions? 1941 play balance is very, very good right now as virtually all of the AARs reflect - and the Soviet has a very difficult time making meaningful counterattacks even with the modifier. To the extent there is later game issues (including the blizzard) with the +1 modifier, that's a different story. Also, the rail capacity complaint is wildly overblown - having just been through an round (in an AAR) where virtually every city with factories is under threat the Soviet really has to pick and choose, and CANNOT simply evacuate everything...and the fix you suggest actually doesn't hurt the Soviet that much since in the early turns there are virtually no moveable troops anyway.
RE: what is the opinion on this 1 to 1 retreat result for the Russian's
ORIGINAL: heliodorus04
Another one of the heuristics used to get around the hard work of actual realistic play balance.
All that work on morale and fatigue and experience and damaged elements and rates of fire and reliability and support squads and leadership rolls and then there's this kind of crap that undermines all of it.
Actually what happens is the overmatched unit abandons the field if it can--there's no resistance to your advance. 35% casualties is typical at that point.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: what is the opinion on this 1 to 1 retreat result for the Russian's
ORIGINAL: herwin
ORIGINAL: heliodorus04
Another one of the heuristics used to get around the hard work of actual realistic play balance.
All that work on morale and fatigue and experience and damaged elements and rates of fire and reliability and support squads and leadership rolls and then there's this kind of crap that undermines all of it.
Actually what happens is the over-matched unit abandons the field if it can--there's no resistance to your advance. 35% casualties is typical at that point.
Why not, it's so easy just abandon the field when over matched.
[X(]
However in practice and historically with Soviet forces (41-42) it a very difficult procedure to execute on the battlefield. So I think WitE devs need to put back in the historical flavor of how unsuccessful these ANT forces would be able to extract themselves from the field and be a fighting force in the next few turns (ROUTE) or just RETREAT with with only max 35% loses.
OH and for another JOKE these ANT forces were able to ROUTE/RETREAT with some hvy caliber arty. GET REAL, would never happen, sorry. The 3 Panzer units would have decimated this ANT soviet unit or it would have surrendered. Who in their right mind would NOT understand this??????? This is just INSANE and the more I think about it being in place for the WitE combat engine for 7 months after the initial release just upsets me even more.
Please devs, just get this fixed!
.. also for more laughs I did combat of few German units against a Soviet tank brigade. Hit the unit 3 times with deliberate attacks. Never took more than about 30% men from the ~1000k unit. It was able to retreat 3 times. I forgot the Soviets had elite commando tank brigade units in 42. [8D]
- heliodorus04
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RE: what is the opinion on this 1 to 1 retreat result for the Russian's
I'm always curious as to how the game uncharacteristically keeps 1941 Soviet units from being able to launch attacks by some other means than 1:1 +1.
Was not the Soviet Army capable of contesting German operational initiative at certain points during the summer of 41?
It's these awful 1 and 2 CV units, of course, but why are they always, without fail, so awful? Whatever mechanism prevents them from gaining meaningful strength and supply is the culprit.
As I see it, this is why the 1:1 +1 issue was created, because 1941 German CVs don't scale well based on these other factors like fatigue & supply distance.
Outside of the first winter, the Soviet essentially cannot counter-attack until it's a foregone conclusion that he'll win the war (in 1943...).
One thing I wish we could do is simply set the 1:1 +1 limit to 1941 only.
Was not the Soviet Army capable of contesting German operational initiative at certain points during the summer of 41?
It's these awful 1 and 2 CV units, of course, but why are they always, without fail, so awful? Whatever mechanism prevents them from gaining meaningful strength and supply is the culprit.
As I see it, this is why the 1:1 +1 issue was created, because 1941 German CVs don't scale well based on these other factors like fatigue & supply distance.
Outside of the first winter, the Soviet essentially cannot counter-attack until it's a foregone conclusion that he'll win the war (in 1943...).
One thing I wish we could do is simply set the 1:1 +1 limit to 1941 only.
Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders
RE: what is the opinion on this 1 to 1 retreat result for the Russian's
Yes, I've been thinking along these lines too.Could maybe limit it to shock armies and gaurds units during the blizzard and after that dispense with it.Certainly by 1943 it makes no sense at all.ORIGINAL: heliodorus04
One thing I wish we could do is simply set the 1:1 +1 limit to 1941 only.
RE: what is the opinion on this 1 to 1 retreat result for the Russian's
I am very glad to here that this 1-1 odds thing might get changed.
I have to agree with Helio's first post. All the work to make things detailed, realistic and dare i say it "Historic" and it is all thrown away by some cheap gimmick of play balancing.
This is really my biggest complaint about the game.
In my opinion we just need to model the small things correctly and the big things will take care of themselves. No need for artificial play balancing.
I have to agree with Helio's first post. All the work to make things detailed, realistic and dare i say it "Historic" and it is all thrown away by some cheap gimmick of play balancing.
This is really my biggest complaint about the game.
In my opinion we just need to model the small things correctly and the big things will take care of themselves. No need for artificial play balancing.
RE: what is the opinion on this 1 to 1 retreat result for the Russian's
I'm not sure how trying to achieve realistic outcomes is a "cheap gimmick." It may not work totally as designed and need tweaking in certain spots (particularly after '41), but the whole point of it was that if it isn't there than the Soviet forces are totally incapable of doing anything at all in 41...which is also not realistic.