Many Questions

The creators of WW2: Time of Wrath move to the Pacific theater with Storm over the Pacific. Depicting the epic conflict between Japan and the United States, players choose from 26 available countries with historically accurate orders of battle including land, sea and air units and leaders. Concentrate on directing one country or command several to lead an alliance of nations. Engage in battle over the vast Pacific with 16 unit types modelled with an intuitive supply system and more.
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cobacoba98
Posts: 11
Joined: Mon Feb 28, 2011 6:15 am

Many Questions

Post by cobacoba98 »

1) I tried setting the game to easy. It then told me that since I chose a hard setting, I would be at 20% disadvantage. Interesting. Back to normal I suppose.

2) I tried to re-base my planes from Hawaii to the Line Islands...do they even reach? Once my Strategic bombers showed it could reach Palmyra, but then I moved a division off the island, and suddenly the planes couldn't land there. I have no idea how to move fighters or tac bombers anywhere beyond their initial setting using re-base. Any suggestions?

OK, I managed to rebase my planes to Palmyra Atoll. Apparently when I moved a unit out, the Japanese moved a unit in. If you have a unit in port I guess they could amphibiously land and kick you port unit out. I wish there were better reports to know about that. I adjusted the settings so I can see own the territories and that helps, too.


3) Strategic Movement Points. I want to move the Tac Bomber from Alaska. I start to buy SMPs. I spend more than 200 PPs on SMP, and still that bomber can't be moved. That's the cost of a carrier. I think I even experimented and bought 6 SMPs. Still that air unit in Alaska cannot do SM. WAD? Is there a better way to move air units? Did I make a mistake when I reinforced it to maximum? I can fly it somewhere but then its out of supply and frozen.

8 SMD can move a fighter unit from the USA to South Georgia Island, but that tactical bomber unit cannot be moved with 8. I will try 9 at some later date. It would be nice to have this in a chart somewhere. The good thing is SMP can be re-used.

4) Meanwhile moving land unis for SMP for the USA is useless. Can't move them overseas, so what's the point? I guess for Japan its useful.

5) AIP seem very expensive. I guess I am okay with that, but in reality, we re-used the landing craft and didn't just throw them away. Landing one corps of Marines uses up a ton of PPs. I guess it limits the amount you can do in a year. Fair enough. Just wondering why Japan is in Calcutta and still able to drop two large units in Hawaii...how many PPs do they have?

6) Not able to stack air units. Then you have to watch as a Japanese unit with a 5 attack value destroys your fighter wing in Hawaii. Awesome. Makes me want to put air units on the atolls, eh? So they can be destroyed by Japanese land units when my navy in the sea zone cannot stop an invasion from landing.

Destroying the Japanese fleet has done wonders to keep them from doing much at all in the way of amphibious attacks, but I still would like stacking of air units.

7) Naval Battles. Can someone explain how the computer choose the units to be involved? Why does my large fleet of many, many ships end up fighting with only a few ships against the enemy? I put all of those ships in my fleet so my carriers won't be fighting Japanese surface units, and yet there I am with one carrier and a CA vs. more numerous Japanese forces who just snuck in...its not like their fleet was larger. How did they manage to fight together if I can't?

I still find this to be the case...I have a larger naval presence, and I fight 1 ship vs. 2-3 of Japans, which is all they have. Maybe I need to un-click engage?

8) The manual seems very sparse. I am okay with experimenting with games to learn them, but I'd like multiple autosaves before I spend 200 pp to find out that, no my air unit can still not be moved. Its not like the game is super speedy. Also, there are errors in the manual, like stating aircraft strategic movement uses PPs not SMPs.

9) Still having fun with the game and willing to give it more time, but I'd like to know more about points 2, 3, 6, & 7. These are very frustrating for the player trying to create a strategy.

I also would like to be able to skip battle reports for other countries. That way I could watch my own.

SUGGESTION: I would really like to have a Recon Report from my planes doing a recon of a sea zone. Then I wouldn't have to get out of the fleet menu, go over to the sea zone and click to see what they found.


cobacoba98
Posts: 11
Joined: Mon Feb 28, 2011 6:15 am

RE: Many Questions

Post by cobacoba98 »

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vonRocko
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RE: Many Questions

Post by vonRocko »

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ilovestrategy
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RE: Many Questions

Post by ilovestrategy »

ORIGINAL: cobacoba98


SUGGESTION: I would really like to have a Recon Report from my planes doing a recon of a sea zone. Then I wouldn't have to get out of the fleet menu, go over to the sea zone and click to see what they found.




YES! I cannot agree with this enough. That is a pain.

One thing you might want to keep in mind is that this does not follow history. It's a game all by itself.(for example, the Japs never took Hawaii or raided the West Coast in real life). In fact, I had to land troops and planes in Australia to kick the Japs out.

Took me a long time to stop thinking in WiTP terms because of that.
After 16 years, Civ II still has me in it's clutches LOL!!!
Now CIV IV has me in it's evil clutches!
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cobacoba98
Posts: 11
Joined: Mon Feb 28, 2011 6:15 am

RE: Many Questions

Post by cobacoba98 »

I am now playing on a faster computer and I am enjoying the game a lot more - less CTD and reasonable speed.

I still would like to know how the computer chooses the ships in the navy battles.

Also, it seems the tech rate for the Americans is a might slow...level I infantry into July 1943? Were we that awful?

Anyways, I am having a lot more fun with this game, now.

Oh, and never play the USA and let the AI control the UK...I think my India problems are due to an incompetent AI. I took over UK and am at least hanging on...they managed to lose Srinigar and Madra to the Japanese which means hordes of Japanese all over the place.

The supply system is also a bit confusing...but one key is always base plans in or right next to cities...
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ilovestrategy
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RE: Many Questions

Post by ilovestrategy »

I still don't fully understand the supply system or how to allocate research to atomic bombs. It's August 1946 and I still don't have a bomb. Plenty of carriers though!
After 16 years, Civ II still has me in it's clutches LOL!!!
Now CIV IV has me in it's evil clutches!
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cobacoba98
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Joined: Mon Feb 28, 2011 6:15 am

RE: Many Questions

Post by cobacoba98 »

Yes, plenty of carriers. In even built one, as I didn't know they would come automatically.
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