"Tigers in the Mud" AAR

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Arditi
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"Tigers in the Mud" AAR

Post by Arditi »

First turn sent to Iron Knight. I have the Kaliphate. I have never played them before. They have the Guerilla that appears to be better than infantry at the higher levels. More expensive than infantry it appears. It will be fun to experiment with them. I declare war on Republic right away. Peace offers sent to both human players. I will post maps next turn.
Good luck to all![:)]
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RE: "Tigers in the Mud" AAR

Post by Arditi »

Turn?
 
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RE: "Tigers in the Mud" AAR

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Turn 2 sent.  Maps later.[:)]
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RE: "Tigers in the Mud" AAR

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deleted..old man trying to figure out something he should already know. [;)]
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RE: "Tigers in the Mud" AAR

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7 nations total. One human player=nation. 4 AI nations. Turn three sent. All human players have allied and brisk tech trading takes place. Arditi attacks an AI nation on the first turn and takes a city on the third turn. Allan and I are land solvent with our nations while Iron Knight has a challenge with his nations divided into two. Allan appears to prepare for an invasion of an AI player.
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RE: "Tigers in the Mud" AAR

Post by Arditi »

The lands. Comments and strategies welcomed.

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RE: "Tigers in the Mud" AAR

Post by Iron Knight »

Sadly The Empire has the luck to be the only divided country, so we have set out on a mission to unite our nation. While we bid our time to prepare our lines to the west (center) we have aided our allies against the French, and will hopefully return with some more experienced units.

Edit: nice map.
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RE: "Tigers in the Mud" AAR

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Allan drives into another AI nation

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RE: "Tigers in the Mud" AAR

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Arditi attacks and takes another city through luck. My human ally Iron Knight declares war on the same nation. He keeps two large ddivisions with 80 infantry, in each, off my border. Security I think....hope. ;)




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RE: "Tigers in the Mud" AAR

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The AI nation we attack appears a bit backward in tech. This picture of their rural militia was taken from a prisoner. We hope the advance continues so..


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RE: "Tigers in the Mud" AAR

Post by Iron Knight »

Reserve infantry units are mobilizing this round. One enters the fray to the south, the other to shore up our line in the east. Must... go... east...
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RE: "Tigers in the Mud" AAR

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Turn?[:)]
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RE: "Tigers in the Mud" AAR

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Turn sent. Maps later.[:)]
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RE: "Tigers in the Mud" AAR

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Advance continues. Land goals circled

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RE: "Tigers in the Mud" AAR

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Nippon gathers arms and waits...

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RE: "Tigers in the Mud" AAR

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Turn 6 to Iron Knight.
Arditi continues to drive on the AI capitol. We are on the outskirts now. Artillery brought up. The golden spots are desired locations. Two Raw resources and the capitol.


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RE: "Tigers in the Mud" AAR

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Allan drives further into the AI nation. He is close to their capitol now. My nation worries about conflict as my nations border is close by. Outlined in red and yellow. Will this remain a borderland for peace?


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RE: "Tigers in the Mud" AAR

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Arditi organizes a parade to show off his new spiffy headgear. I'm quite proud of it as you can tell.

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RE: "Tigers in the Mud" AAR

Post by Arditi »

Two turns in a day. very satisfying! ...aahhhh.
The Capitol of the Republic falls. Allan takes a city from the AI. Iron Knight masses machineguns and some ant-arcraft in his detached land from the main nationlands.
The stopping line is denoted on the map. Yellow with black dots. I will let my ally take this AI country.


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RE: "Tigers in the Mud" AAR

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Allan takes a city from the AI. He drives deeper into this country.


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