Question About Active Ships and WitPAE Editor

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Daniel Heath
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Joined: Wed Mar 29, 2000 4:00 pm
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Question About Active Ships and WitPAE Editor

Post by Daniel Heath »

Hello,

In WitpAE one can view all "active" ships.

Using the WitpAE Editor, "active" ships are shown with an X in the 'active' column.

I have spent the last week searching but am unable to find any instruction on how to make a ship (or any unit) "active" (or, conversely innactive).

On Page 55 of the WitpAE Editor is a note reading:

"2. Active – when a script becomes active units that are not currently assigned to an ‘Active’ script can be assigned or re-assigned."

However, it does not say How this takes place (unless I am missing something.

I would appreciate your assistance.
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michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Question About Active Ships and WitPAE Editor

Post by michaelm75au »

Active on the ship screen in the Editor just means that it will be in the game.

Once you give it a proper date (delay) it will be active (in the game).
Setting the delay to 9999 makes it inactive (not in the game).

Page 55 is referring to writing AI scripts
Michael
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