A comment on optional rules

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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Endur
Posts: 18
Joined: Tue Oct 21, 2003 9:53 pm

A comment on optional rules

Post by Endur »

1) One of my favorite optional rules is the limit on lost provinces: can only lose 3 provinces maximum (prevents elimination of a player).
2) Another optional rule: Other pre-existing DOWs besides GB vs. FR
3) GB vs. FR can only end in unconditional surrender
4) Kingdom of North Italy as a political combination

On simul rules: While I understand the time advantages of Simul rules for PBEM, I've never been a fan. I've always thought the board game sequence was fantastic. PBEM ends up with unintended consequences. "We declared war on who?!?!?!?" "Our armies passed in the night?"



Endur
Posts: 18
Joined: Tue Oct 21, 2003 9:53 pm

RE: A comment on optional rules

Post by Endur »

Oh yes, and perhaps most important optional rule of them all, the ability for other major powers to become a dominant power. Really inspires people to try and achieve something other than victory points.
NeverMan
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Joined: Tue Feb 24, 2004 1:52 am

RE: A comment on optional rules

Post by NeverMan »

I like 1, 3 and these were always included in every game I played.
Tylom
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Joined: Thu Jul 21, 2011 7:53 pm

RE: A comment on optional rules

Post by Tylom »


How do you implement the alternate dominant nations? I thought that was a great rule, but it seems like it would be hard in the Computer game.
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borner
Posts: 1485
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Location: Houston TX

RE: A comment on optional rules

Post by borner »

all good options that our groupl played with as well. I miss a kingdom of Italy option in the game.
Dancing Bear
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Joined: Wed Feb 20, 2008 11:16 pm

RE: A comment on optional rules

Post by Dancing Bear »

ORIGINAL: Endur

1) One of my favorite optional rules is the limit on lost provinces: can only lose 3 provinces maximum (prevents elimination of a player).
2) Another optional rule: Other pre-existing DOWs besides GB vs. FR
3) GB vs. FR can only end in unconditional surrender
4) Kingdom of North Italy as a political combination

On simul rules: While I understand the time advantages of Simul rules for PBEM, I've never been a fan. I've always thought the board game sequence was fantastic. PBEM ends up with unintended consequences. "We declared war on who?!?!?!?" "Our armies passed in the night?"

Just a note, that 1, 2 and 3 can be house rules with no change in the coding. 4) needs coding, so might be the only one to ask for.
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