Ketza (Axis) vrs Timmyab (CCCP) game over
Moderators: Joel Billings, Sabre21
Ketza (Axis) vrs Timmyab (CCCP) game over
I know I have started a lot of AARS but only my game against 76mm has produced a long standing one. That game is going rather slow currently at the pace of a turn a week or so. It was started a long time ago before any of the patches and although I will continue to play it I think that game is going to be a tad boring for awhile because of the strategic situation that has developed. My AAR against Manstein had a future but I noobishly deleted our game by mistake while deleting the plethora of old games on my list like a noob.
I recently had another Axis player quit against me as Soviet on turn 10 so I had a game slot open up. I wont be starting any Soviet side games or AARs for awhile as its just too much of time sink to get a good one started just to have the other guy leave for whatever reason.
When you toss a game up on the server you never know who you will get. When I opened up the email this morning I saw my new opponent was Timmyab a fellow forum hound and seems knowledgeable in the way the game works. I am sure this game will be a test of whatever skills I have managed to accrue up to this point.
I also plan to be a bit more detailed so some of the newer players may pick up on a few tips along the way. People playing as Axis should know if you only kill 1200 Soviet planes on turn one you may have a few issues down the road [:D]
I recently had another Axis player quit against me as Soviet on turn 10 so I had a game slot open up. I wont be starting any Soviet side games or AARs for awhile as its just too much of time sink to get a good one started just to have the other guy leave for whatever reason.
When you toss a game up on the server you never know who you will get. When I opened up the email this morning I saw my new opponent was Timmyab a fellow forum hound and seems knowledgeable in the way the game works. I am sure this game will be a test of whatever skills I have managed to accrue up to this point.
I also plan to be a bit more detailed so some of the newer players may pick up on a few tips along the way. People playing as Axis should know if you only kill 1200 Soviet planes on turn one you may have a few issues down the road [:D]
RE: Ketza (Axis) vrs Timmyab (CCCP) no Timmy please
Air attacks turn one Rumanian air force results.
First I set my air doctrine. Minimum use is 5% or 0%. Airfield strikes I set at 75% with 50% fighter cover. I then turn off recon fighter cover.
I always start with Rumania and their airforce only and work my way north. I recon the bases in the Crimea and hit them first. I then recon the bases around Odessa and alternate between Kishinev and the base with recon planes as those are always a number one priority. Early Soviet recon is horrible and the more recon planes you can kill the longer it stays that way.
You do not want to use the German Heinkels in Rumania at first so click on Rumanian Airbases before you launch attacks. You get better results letting the computer select the squadrons for some reason so I do that.
This particular round was ok with around 500 airframes killed by the Rumanians acting solo.

First I set my air doctrine. Minimum use is 5% or 0%. Airfield strikes I set at 75% with 50% fighter cover. I then turn off recon fighter cover.
I always start with Rumania and their airforce only and work my way north. I recon the bases in the Crimea and hit them first. I then recon the bases around Odessa and alternate between Kishinev and the base with recon planes as those are always a number one priority. Early Soviet recon is horrible and the more recon planes you can kill the longer it stays that way.
You do not want to use the German Heinkels in Rumania at first so click on Rumanian Airbases before you launch attacks. You get better results letting the computer select the squadrons for some reason so I do that.
This particular round was ok with around 500 airframes killed by the Rumanians acting solo.

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RE: Ketza (Axis) vrs Timmyab (CCCP) no Timmy please
German air results from Rumania
Recon the bases around Kiev then work your way across the Ukraine. Typically there are still a lot of Soviet high quality planes at Kishinev so I use the first Heinkel raid there. Usually this raid results in 200+ killed airframes but it is somewhat dependent on how your Rumanians did earlier.
At 5%/75% you can usually get a good 5 or so raids with around 10 less planes each raid. I hit the bomber base near Kiev and then just pick bases until the bombers run out. The recon base near Kiev typically can be wiped out with around 30 Heinkels.
Here are the results from the Heinkels added into the Rumanian results. As you can see this one bomber wing did very well killing 1000 airframes.

Recon the bases around Kiev then work your way across the Ukraine. Typically there are still a lot of Soviet high quality planes at Kishinev so I use the first Heinkel raid there. Usually this raid results in 200+ killed airframes but it is somewhat dependent on how your Rumanians did earlier.
At 5%/75% you can usually get a good 5 or so raids with around 10 less planes each raid. I hit the bomber base near Kiev and then just pick bases until the bombers run out. The recon base near Kiev typically can be wiped out with around 30 Heinkels.
Here are the results from the Heinkels added into the Rumanian results. As you can see this one bomber wing did very well killing 1000 airframes.

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- Timmyab1..rumania.jpg (25.11 KiB) Viewed 378 times
RE: Ketza (Axis) vrs Timmyab (CCCP) no Timmy please
AGS Luftwaffe results -
Pretty straight forward just bomb the biggest bases rinse and repeat. There is a bomber base near the marsh you want to hit early like the 3rd or 4th raid so you do not run out of long ranged planes. Also hit the base near the Hungarian border early. Not the same high percentage of success as the Rumanian solo wing but what happens is you run out of targets...

Pretty straight forward just bomb the biggest bases rinse and repeat. There is a bomber base near the marsh you want to hit early like the 3rd or 4th raid so you do not run out of long ranged planes. Also hit the base near the Hungarian border early. Not the same high percentage of success as the Rumanian solo wing but what happens is you run out of targets...

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RE: Ketza (Axis) vrs Timmyab (CCCP) no Timmy please
AGN and AGC Luftwaffe results - Recon around the map and hit the wingtip to wingtip bases. Hot targets you must not forget to hit early while you have long range is a bomber base near Vitebsk, recon base near Minsk and a recon base near Riga.


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RE: Ketza (Axis) vrs Timmyab (CCCP) no Timmy please
Final air results
You will get a few more kills from airbase overruns but not as many as you will later in the game because they are usually all dead already. You also wont get a lot of air to air kills because well they are all dead and not flying intercept or grounds support.

You will get a few more kills from airbase overruns but not as many as you will later in the game because they are usually all dead already. You also wont get a lot of air to air kills because well they are all dead and not flying intercept or grounds support.

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RE: Ketza (Axis) vrs Timmyab (CCCP) no Timmy please
So that was the air war turn one. Some players have reported 6000+ airframes killed turn one but I am not clear how to get those kind of results. My average is around 5200-5300.
I also must add because Joel announced that the Riga gambit will be fixed with an adjustment to turn one captured port usage in an upcoming patch. Because of that announcement I wont be using the Riga Gambit any longer so I did not bomb the Island port as in the past. If you want to do that I suggest you make that your first air mission so you do not use up your long range planes before you want to try it.

I also must add because Joel announced that the Riga gambit will be fixed with an adjustment to turn one captured port usage in an upcoming patch. Because of that announcement I wont be using the Riga Gambit any longer so I did not bomb the Island port as in the past. If you want to do that I suggest you make that your first air mission so you do not use up your long range planes before you want to try it.

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RE: Ketza (Axis) vrs Timmyab (CCCP) no Timmy please
AGN jumps off.
Initial goals are:
1) Capture Riga
2) Get a bridgehead over the Daugava
3) Capture Kaunas and Vilnius
4) Capture smaller coastal ports
5) Pocket as many Soviets as possible even the routed units
6) Get the rail line started
7) Link with 3rd Panzer near Daugavpils

Initial goals are:
1) Capture Riga
2) Get a bridgehead over the Daugava
3) Capture Kaunas and Vilnius
4) Capture smaller coastal ports
5) Pocket as many Soviets as possible even the routed units
6) Get the rail line started
7) Link with 3rd Panzer near Daugavpils

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- Agnstart.jpg (153.71 KiB) Viewed 379 times
RE: Ketza (Axis) vrs Timmyab (CCCP) no Timmy please
4th Panzer army sector - 269th and 290th IDs blow the Soviets off the line to open a gap for 18th army and Panzer forces. In the past I reinforced these divisions with SUs but now I use the APs for beefing up the Panzer divsions to keep the Panzers CVs up. I try and stack the Panzers with pioneers and infantry/mg battalions. The motorized get stuggs, jags and flak. Later in the war in shuffle in a flak battalion with every mech unit as Soviet interdiction and counter attacks pick up.


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RE: Ketza (Axis) vrs Timmyab (CCCP) no Timmy please
18th Army sector - 18th army pushes out as far as they can. Hasty attacks rule the day to try and herd the Soviets into a pocket with retreats. 58th ID heads up the coast clearing the way for 291 ID to take Liepaja. Then 36th motorized will take Ventspils. Great care is taken to not bump into any routed Soviets.


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- Timmyab1..mymoves.jpg (95.38 KiB) Viewed 378 times
RE: Ketza (Axis) vrs Timmyab (CCCP) no Timmy please
4th Panzer army finishing moves - Riga is assaulted and falls after the Totenkof divisions opens a lane through the Soviet rear by 6th panzer.
I will miss the Riga gambit for 18th army but its really not a game breaker by any stretch. Most of the Soviets are firmly pocketed and the river is breached in 2 spots at Riga and near Rokiskis.
The 12-1 Panzer division in the picture is actually from 3rd Panzer that was switched to Mansteins Corps.

I will miss the Riga gambit for 18th army but its really not a game breaker by any stretch. Most of the Soviets are firmly pocketed and the river is breached in 2 spots at Riga and near Rokiskis.
The 12-1 Panzer division in the picture is actually from 3rd Panzer that was switched to Mansteins Corps.

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RE: Ketza (Axis) vrs Timmyab (CCCP) no Timmy please
AGN 16th army sector - 23rd Infantry corp from 9th army breaches the Soviet lines for 16th army and 3rd Panzer army advance. Later I will transfer this corp to 16th Army.


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RE: Ketza (Axis) vrs Timmyab (CCCP) no Timmy please
AGN 16th army sector - Kaunas falls and 16th army makes great progress east. Railhead advances in both 18th and 16th army sectors.


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- Timmyab1..mymoves.jpg (107.44 KiB) Viewed 378 times
RE: Ketza (Axis) vrs Timmyab (CCCP) no Timmy please
While sifting through the rubble of battle members of the 6th Panzer division find a NKVD trophy!


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RE: Ketza (Axis) vrs Timmyab (CCCP) no Timmy please
I will post a full AGN north shot when I get the turn back to see if the pockets hold. I am fairly certain they will and some 15 or divisions will be in the bag. Then its time to head further east.


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RE: Ketza (Axis) vrs Timmyab (CCCP) no Timmy please
AGC - Next up was 9th army that screened the Soviet bulge to the north with regiments and cleared out Soviets in the marshes near Lyck. Also a small penetration was made into the Soviet lines by 42nd corps to get a jump on pocket reduction. Security divisions saw combat trying to get their morale up to 60ish for the future.
Everything routed into the future pocket.

Everything routed into the future pocket.

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- Timmyab1..mymoves.jpg (152.11 KiB) Viewed 378 times
RE: Ketza (Axis) vrs Timmyab (CCCP) no Timmy please
AGC 4th army - Used 4th army to attack Brest Litovsk and blow a hole open for 2nd Panzer. Most of 4th army shifted to the south and then east to shorten the distance east on turn 2. A small Brest area pocket is planned so movement was made with this in mind. One Panzer division is used to overrun a Soviet Air base to grab fuel.


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RE: Ketza (Axis) vrs Timmyab (CCCP) no Timmy please
2nd Panzer army phase one - One reinforced Panzer corps races east to the vicinity of Baronivichi to form the southern wall of the central pocket and link up with the future moves of 3rd Panzer. Neman river is crossed at Stolbsky. AGC infantry move forward with no opposition in a good position to lurch forward turn 2.


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- Timmyab1..phase1.jpg (97.79 KiB) Viewed 378 times
RE: Ketza (Axis) vrs Timmyab (CCCP) no Timmy please
AGC 3rd Panzer army moves - Link up with 4th Panzer to the north and 2nd Panzer to the south. 3rd Panzer infantry pushes forward. One Panzer division transferred to 4th Panzer that was out of HQ range across the Daugava. Panzers form a good corridor around the pocket and advance close to Minsk. Spearheads reach as far east as Krivici and Glubokoe.


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RE: Ketza (Axis) vrs Timmyab (CCCP) no Timmy please
AGC 2nd Panzer phase 2 - Pocket is sealed by Brest with infantry and a Panzer division. Several Soviet tank divsions in the pocket which should hold. Units from 2nd panzer also go south to help seal Kovel pocket.


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- Timmyab1..phase2.jpg (101.76 KiB) Viewed 378 times
