laying minefield as defense support?

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
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kweniston
Posts: 168
Joined: Tue Jul 05, 2011 6:32 pm

laying minefield as defense support?

Post by kweniston »

Would it be a feature to give a defending unit (being under full supply, without being attacked for a given time) the option to lay a mine field on the map they're controlling? That would hamper the attacking forces, if they're not progressing fast enough, which would be a realistic counter-tactic.

Thanks for looking into it.
xe5
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Joined: Sun May 03, 2009 5:06 pm

RE: laying minefield as defense support?

Post by xe5 »

User-placeable mines would be a feature...of CC Marines 6 [;)]

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CSO_Talorgan
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RE: laying minefield as defense support?

Post by CSO_Talorgan »

There are lots of features of the military training "games" which need incorporated into mainstream Close Combat.
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