Victory and Prestige

Fans of the old Panzer General series rejoice for the release of Panzer Corps. Following in the footsteps of the popular SSI masterpiece and sharing with the General series the same level of engagement and strategic depth, Panzer Corps will keep an unmistakable "PG feeling" whilst improving and refining the gameplay and balance. Panzer Corps will feature 26 scenarios on 21 unique maps, covering most major battles of the European Theatre of World War II and including a few hypothetical 'what if' scenarios based on your actions. Now expanded with a full-war mega-campaign and the Afrika Corps and Allied Corps releases!

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tmoj2000
Posts: 76
Joined: Thu Jul 30, 2009 3:50 am

Victory and Prestige

Post by tmoj2000 »


Is there any way to check victory conditions when in a scenario (not at the start of the turn)

How does prestige gain actually work ?
I've been playing the Ardennes scenario in MP as the allies.... In one game I suddenly got some 5000 points, then 4000 more.... In another game, I got none of that...
generally it would be nice to know how much prestige you can expect to gain during a given turn (assuming no cities are taken/lost)
ccsdc83
Posts: 138
Joined: Sat Dec 04, 2010 12:11 pm

RE: Victory and Prestige

Post by ccsdc83 »

Well I think the Ardennes gives the Allies a lot of prestige to simulate the aid that started to come to them once their high command realized it was more than just a counterattack. Not sure how it works in the game as a whole though, but I am sure a dev will chime in.
El Condoro
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Joined: Wed Apr 02, 2008 12:44 pm

RE: Victory and Prestige

Post by El Condoro »

There are a number of ways to get prestige in a scenario:
[ol][*]Capture a flag = 50 points
[*]Capture a Primary Victory Hex (gold border) = 100 points
[*]Scenario per turn prestige = depends on the scenario but it will be constant per turn (e.g. 20 per turn)
[*]Scenario event triggered = depends on the scenario but should be included in the victory conditions at the start of each turn.[/ol]
So you can see getting a turn-by-turn breakdown of prestige can be a bit tricky. There has been a request to make victory conditions available during a turn but it has not been implemented yet.
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Razz1
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RE: Victory and Prestige

Post by Razz1 »

Ardeness is not a multi-player map, hence no advice.

Not balanced map. Do not waste your time on single player maps with another player.
soldier1
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RE: Victory and Prestige

Post by soldier1 »

I actually quite enjoy playing the single player maps in MP... Very tough to win and sometimes get flogged but not a waste of time. I like having a historical context in my battles which is something the fantasy MP scenarios don't have and don't forget you can always give the disadvantaged side a handicap which might help even things up.
I've even managed to win some of them.
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jomni
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RE: Victory and Prestige

Post by jomni »

ORIGINAL: Razz

Ardeness is not a multi-player map, hence no advice.

Not balanced map. Do not waste your time on single player maps with another player.

But the situations in the balanced multiplayer maps are "cheesy": US vs. UK, Allies vs. USSR.
Not much WW2 content. These scenarios don't catch my attention.
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