Help with Bombur mod 2

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Bombur
Posts: 3666
Joined: Fri Jul 02, 2004 4:50 am

Help with Bombur mod 2

Post by Bombur »

I´m starting a new version of my Bombur mod for random games, it will feature custom units and an extensive tech tree for 1930-1950, including what is if units. I started my work and created a few new units, but I run into a bug. When I start a random game, I get the following message. I find it strange because the only thing I did was to change the names of peoples and a few SFT´s.


ystem.IndexOutOfRangeException: O índice estava fora dos limites da matriz.
em WindowsApplication1.HandyFunctionsclass.GetProdPtsForLoc(Int32 locnr, Int32 slot, Boolean AddRem)
em WindowsApplication1.HandyFunctionsclass.GetEstimatedProduction(Int32 prodslot, Int32 locnr, Boolean withremainder, Boolean onlyremainder, Boolean dontshowregvar)
em WindowsApplication1.ProcessingClass.LocationProductionPrognosis()
em WindowsApplication1.EventRelatedClass.DoCheckSpecificEvent(Int32 enr, Int32 tv0, Int32 tv1, Int32 tv2, Int32 tv3, Int32 tv9, Int32 tv7, Int32 tv8, Int32 tv10)
em WindowsApplication1.EventRelatedClass.DoCheckEvents(Int32 checkMode)
em WindowsApplication1.GameLoopMainWindowClass.handleTimer()
em WindowsApplication1.ScreenClass.HandleTimer()
em WindowsApplication1.Form1.Timer1_Tick(Object sender, EventArgs e)
em System.Windows.Forms.Timer.OnTick(EventArgs e)
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Bombur
Posts: 3666
Joined: Fri Jul 02, 2004 4:50 am

RE: Help with Bombur mod 2

Post by Bombur »

Fixed! It was related to oil and ore item numbers
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