Shakedown Cruises

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Knyvet
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Shakedown Cruises

Post by Knyvet »

The manual states:

6.3.7 SHAKEDOWN CRUISES
"It can be useful to run a week or two long shakedown cruise, when a ship is first commissioned. Many ships come into the game with very small combat experience." [p. 129].

Do you do this and does it make much of a difference?

==
[pic] USS Missouri (BB-63) rRecovering a Vought OS2U Kingfisher floatplane, during the ship's shakedown cruise, circa August 1944.



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Arnhem44
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RE: Shakedown Cruises

Post by Arnhem44 »

Playing as Allied exclusively, I do it for combatant ships (DEs and above?) that have day/night XP below 55 which is what most of 'em start out as in the early part of the war. It's also particularly helpful for the corvettes and subchasers (these go up to 45 if you place them on shakedown cruises) as most of these start out with XP in the 20s and you need all the help you can get as Allied in early war sub ops. It's mostly for the USN though, the commonwealth navies tend to have xp levels above the caps.

As to how you do these cruises, just create a TF and park 'em in a port, as long as they're in a TF they'll start racking up the XP so there really isn't a reason not to. The WitE manual doesn't have the numbers but the WitP manual gives a 1 in 5 chance of day XP increasing by 1 and a 1 in 7 chance of night XP increasing by one for every day the ship in question is below the xp cap that can be gained outside of combat.


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Knyvet
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RE: Shakedown Cruises

Post by Knyvet »

Thanks - I did not know that just putting them in a stationary TF will generate XP.

Side Note: According to a forum post, a TF commander's Leadership rating influences how rapidly the ships in the TF gain experience.
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crsutton
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RE: Shakedown Cruises

Post by crsutton »

Well, I just put them to work. They will gain exp soon enough. I find as the Allied player there is not many ships to spare in 42. By 43 they come with enough exp.
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JeffroK
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RE: Shakedown Cruises

Post by JeffroK »

Sailing from SF or the PC to PH usually takes a week, isnt this enough?
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Knyvet
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RE: Shakedown Cruises

Post by Knyvet »

I'm particularly interested in views from the Japanese side.
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JeffroK
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RE: Shakedown Cruises

Post by JeffroK »

They would arrive with 75/75 ratings and not need a shakedown.
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janh
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RE: Shakedown Cruises

Post by janh »

Yeah, I read that too in the manual and thought to myself "another great gimmick".  AE really shines with such eye for detail.  I tried a couple of times with new capital ships to see whether it makes a difference, but honestly didn't see any.  Maybe there is a small probability of some kind of fault implemented for the first cruise, that maybe gives you some SYS damage, but I would have yet to be surprised...
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Mike Solli
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RE: Shakedown Cruises

Post by Mike Solli »

As a JFB, I am usually counting the days to my next ship reinforcement. A shakedown cruise is the last thing on my mind. I guess when you put a small craft in an ASW TF and give it it's mission for the next year, you can call that a shakedown cruise.....
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1EyedJacks
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RE: Shakedown Cruises

Post by 1EyedJacks »

ORIGINAL: Knyvet

I'm particularly interested in views from the Japanese side.

Regarding poorly trained allied ships: the view looks just fine [:D]



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1EyedJacks
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RE: Shakedown Cruises

Post by 1EyedJacks »

Sorry - I couldn't resist that 'scope pic. [:D]

Playing the side of Japan, larger surface combat ships I did do the shake-down cruise because I could. Also, BBs & CAs, if you take them out for a couple of soft bombardment missions the experience starts climbing reasonably for your ship crews.

I think crsutton has it right that experience is the best modifier. I did try assigning a TF leader with high Naval and Admin skills for my BBs when I set them in a "shake down cruise." While I did see somewhat better attribute increases then the 1-5 & 1-7 as referenced in this thread, I'm unsure which of the skill sets I had selected in my TF leader might have impacted the experience level increases...

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Shark7
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RE: Shakedown Cruises

Post by Shark7 »

It depends really.

Most of the time with the escort types, I so desperately need warm bodies to fill up my convoy TFs that they get on the job training (IE the get better or sink method).

Surface ships generally get a round trip to Wenchow (early in the war) and a chance to fire their guns at something that can't shoot back (Wenchow's garrison). Seems pretty effective. [;)]
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Sredni
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RE: Shakedown Cruises

Post by Sredni »

I've never really bothered with shakedown cruises, I just put my ships to work. Subchasers, and escorts form up as soon as I get them into asw groups and then learn on the job. I don't think anything bigger then those actually come with low enough experience to gain xp outside of combat.
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Cribtop
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RE: Shakedown Cruises

Post by Cribtop »

I figure sailing ships from the Home Islands to Truk, Singapore, or whatever other base they'll operate from counts as the shakedown. Usually takes a week to make these re-deployments.
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nashvillen
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RE: Shakedown Cruises

Post by nashvillen »

+1 to Cribtop for the JFBs
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John 3rd
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RE: Shakedown Cruises

Post by John 3rd »

+2 from the JFB

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Cyber Me
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RE: Shakedown Cruises

Post by Cyber Me »

Ships don't have to move to qualify for the shakedown die rolls, only ships disbanded in a port don't get the die roll. If Pearl Harbour is surrounded by Japanese subs and you don't want to risk going to sea for only a shakedown cruise you don't have to move. Just form a TF and stay in the hex. Or your escorts can stay in SF while the transports load up and are getting shakedown die rolls, you don't have to wriggle them one hex out and back again. Probably uses less fuel as well. Fighting warships max out at 45 exp points and minesweeper types max out at 25 and transport/non- fighting ships max out at 15.
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nashvillen
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RE: Shakedown Cruises

Post by nashvillen »

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