AI for Europe Aflame

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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AstroBlues
Posts: 405
Joined: Fri Aug 10, 2007 5:24 am

AI for Europe Aflame

Post by AstroBlues »

I would like to know if any one has played against the computer in Europe Aflame, and if so, how good is the AI? Is it worth playing at all or should I just solo the game.
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sapper32
Posts: 1197
Joined: Mon May 07, 2007 1:31 pm
Location: Warminster England

RE: AI for Europe Aflame

Post by sapper32 »

Hi Ronster EA isnt set up for play against the AI the scenario is just to complex for it to handle maybe you should post for an opponent playing against another player is the only way to take this gem of a scenario on.

Ian
The battle of Medjerda is almost forgotten,but was fought against highly disciplined German troops and blasted a route straight to Tunis it was a perfect infiltration battle and should be remembered as the best fought British battle of the war.
AstroBlues
Posts: 405
Joined: Fri Aug 10, 2007 5:24 am

RE: AI for Europe Aflame

Post by AstroBlues »

Thank you for the answer about the AI for Europe Aflame. I am debating now if I want to Pbem it, my time is limited and I just could not get a turn done everyday.

One other question, when I was starting the game, it seems like all the airforces are bombing each other, the maginot French artillery is bombarding the Germans, and these countries are not at war yet. I find the German air force is bombarding the Dutch, and the Polish. How do I stop that from happening?
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Panama
Posts: 1362
Joined: Fri Oct 30, 2009 1:48 pm

RE: AI for Europe Aflame

Post by Panama »

There is no programmed opponent (AI). The game engine has no constraints or rules it must follow in the scenario. All hell will break loose. [:D]
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