Looking for ideas.

Fans of the old Panzer General series rejoice for the release of Panzer Corps. Following in the footsteps of the popular SSI masterpiece and sharing with the General series the same level of engagement and strategic depth, Panzer Corps will keep an unmistakable "PG feeling" whilst improving and refining the gameplay and balance. Panzer Corps will feature 26 scenarios on 21 unique maps, covering most major battles of the European Theatre of World War II and including a few hypothetical 'what if' scenarios based on your actions. Now expanded with a full-war mega-campaign and the Afrika Corps and Allied Corps releases!

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stormbringer3
Posts: 1069
Joined: Thu Jul 26, 2007 2:58 pm
Location: Staunton, Va.

Looking for ideas.

Post by stormbringer3 »

I've been playing this game a lot so I'm familiar with the "power" units. I'd like some ideas on some less obvious units to play and why. For example, I have never used a StuG unit. Also, are there any units with special features that are not obvious? I didn't know until yesterday that you could toggle the StuG IV like the 8.8 cm.
Thanks for any opinions.
dsawan
Posts: 196
Joined: Sat Mar 31, 2007 1:51 pm

RE: Looking for ideas.

Post by dsawan »

Stugs are good as support for the heavies, ie tigers 1 and 2 etc. the 3 b is good for sieges of objectives and towns for the arty. The later 3G and f are light antitank pieces and infantry support. Thats what i use em for. Cheaper than the heavies too.
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