means we can lay rail faster than just one FDB alone. Is it an FDB or ??? That RR thingie. Maybe by doubling up we can lay rail faster
to the front lines. Worth a try. I'll let you know what I discover.

Moderators: Joel Billings, Sabre21

+1ORIGINAL: JAMiAM
Hi Larry,
There is a diminishing return to doubling up. The maximum number of newly repaired contiguous rail lines is 6 in the Baltics, and 5 elsewhere. Given that the Baltic have (through 1941) a reduced repair cost, and that you can generally get an average of 3.5 hexes per turn elsewhere with a single FBD, you don't really get that much a benefit to doubling up.
When you have bad terrain, and lots of rivers to cross, it might make some sense to temporarily double up on vital stretches, to keep up with your spearhead, but generally, you're better spreading them out.
I did not know about that rule. Thanks for the illumination. I hear and will comply.ORIGINAL: JAMiAM
The maximum number of newly repaired contiguous rail lines is 6 in the Baltics, and 5 elsewhere....you're better spreading them out.
ORIGINAL: Pelton
IF you do use 2 on one line, it is only worth the effort if they both stay on line for many turns, say 10 plus.
Pelton

Oooo, good idea.ORIGINAL: Balou
+1 to Pelton and heliodorus.
From my experience doubling up seldom justifies the effort since your loosing elsewhere. BTW, the starting points for axis rail repair often seems to be underrated.
Example FBD1 N of Lvov: usually most people start RR right there. Message to all Lvov-pocket-fanboys: bringing FBD1 down to Chernovtsy along with any PzDivs will speed up your RR to the east (Vinnitsa) by a minimum of 4-5 hexes even though you loose 2 weeks for transfer (see attachment).
Good thread on RR issues:
tm.asp?m=2784912
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ORIGINAL: Balou
+1 to Pelton and heliodorus.
From my experience doubling up seldom justifies the effort since your loosing elsewhere. BTW, the starting points for axis rail repair often seems to be underrated.