amphibious combat rules changes in AE?

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hades1001
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amphibious combat rules changes in AE?

Post by hades1001 »

Hi all,

I conducted an early counter attack in August,42. And I surprisingly found that,
with LCU preparation level of 100, I suffered very small losses after landing.

I have a Div landed with APs and AKs. And the other 3 Brigades landed with xAP.
Despite the unloading bonus of the these two type of vessels, they losses are almost the same low.

So I'm wondering does the preparation level played a much more important roll in AE. If you are at the 100 level, you can perform amphibious attack without many APA/AKA/LSIs.

Is this true from your experience?
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USSAmerica
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RE: amphibious combat rules changes in AE?

Post by USSAmerica »

From my understanding, preparation level less than 100 will increase disruption upon amphibious landing.  The "bonus" of APA/AKA, etc ships is faster unloading rates.
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RE: amphibious combat rules changes in AE?

Post by Mike Solli »

I agree with USSA. Preparation is huge. Try to invade with little or no preparation. The unit ends up horribly disrupted. The ensuing cluster will cause the defending troops to take a few casualties because they popped some blood vessels from laughing so hard.
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hades1001
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RE: amphibious combat rules changes in AE?

Post by hades1001 »

I remember back in WITP only AGC with an amphibious HQ can reduce the disruption and losses when landing.
I think things changed in AE. So if the bonus of vessels don't affect the disruption and losses. Does it mean even Japan can do the same thing in later stage of war? All they need to do is well prepared for the target, use lots of ships to fast the unloading process. And they will suffer small disruption and losses when land? This doesn't sound good to me :)
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Mike Solli
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RE: amphibious combat rules changes in AE?

Post by Mike Solli »

There's one small issue with the Japanese. They have a limited number of conversions from xAK to AK and no APs available at all. They may be able to invade, but it's going to be rather slow.
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hades1001
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RE: amphibious combat rules changes in AE?

Post by hades1001 »

I didn't feel any difference when I use Allied xAP and AP to land.

The 3 brigade landed on xAP as fast as the Div landed on AP. At least based on my observation.
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Mike Solli
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RE: amphibious combat rules changes in AE?

Post by Mike Solli »

According to the manual (pg. 128), AP/AKs unload at a rate of 600 points per ship per turn and xAP/xAKs unload at a rate of 250 points per ship per turn. As a comparison, APA/AKAs unload at at rate of 3000! [X(]

This is in an amphibious TF.
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RE: amphibious combat rules changes in AE?

Post by USSAmerica »

I forgot about the AGC with Amphibious Force HQ on board.  That does still contribute to reduced disruption, along with preparation.
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hades1001
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RE: amphibious combat rules changes in AE?

Post by hades1001 »

Yeah as I said if you use enough xAP you can still manage to unload the troop and supply in one turn.
So Japs can do the same thing.

In my memory vessels amphibious bonus in WITP also has impact on reducing troops' disruption and losses. Looks like this mechanism has changed in AE.
In AE only preparation level affects disruption and losses. Specialized APA/AKA/LSI only helps to unload faster. Please correct me if I'm wrong.
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RE: amphibious combat rules changes in AE?

Post by Cavalry Corp »

Can you explain the Jap amph bonus and what happens when it ends?

I had no idea you can convert xAK to AK . I am in late March 42 PBEM scn 1

Still need to do loads of landings.
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RE: amphibious combat rules changes in AE?

Post by PaxMondo »

Some IJ xAK will conver to AK.  The Yusen S I beleive is one.  Check tracker to find out ....
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RE: amphibious combat rules changes in AE?

Post by Mike Solli »

Japan gets a bonus of 1200 for the first 4 months of the war for all xAK, xAP & AK types (not xAKLs!). It ends on 31 Mar 42. It simply allows fast unloading. After that, it slows to a crawl.

The following can convert to AK:

Yusen A
Kyushu,
Yusen N
Husimi

The Yusen S is an AK at the start.
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RE: amphibious combat rules changes in AE?

Post by dorjun driver »

ORIGINAL: Mike Solli

According to the manual (pg. 128), AP/AKs unload at a rate of 600 points per ship per turn and xAP/xAKs unload at a rate of 250 points per ship per turn. As a comparison, APA/AKAs unload at at rate of 3000! [X(]

This is in an amphibious TF.

Are those numbers per day or per twelve-hour pulse? If per day, are they broken down into 300, 125 and 1500 points per ship per twelve-hour pulse?
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RE: amphibious combat rules changes in AE?

Post by steamboateng »

They are for a 12 hour pulse.
hades1001
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RE: amphibious combat rules changes in AE?

Post by hades1001 »

The Japanese amphibious bonus at the early stage of the war not only make unload fast but also help to keep the disruption and losses very low.

Without the bonus Japs will have half the troops disabled at the first day.

Meanwhile, Allied troops don't any preset "amphibious bonus" like Japs. The things that helps includes: preparation level, type of landing craft and AGC.

My question right now would be: besides the unloading rate, will the APA/AKA in amphibious action helps to reduce disruption and losses?

I have this question because I observe no difference between usding xAP and AP. My troops all lost less than 5% and had very little disruption when the preparation level for the target is 100.
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RE: amphibious combat rules changes in AE?

Post by Mike Solli »

ORIGINAL: steamboateng

They are for a 12 hour pulse.

The manual say per day, but I suspect you are correct.
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RE: amphibious combat rules changes in AE?

Post by HansBolter »

ORIGINAL: hades1001

I didn't feel any difference when I use Allied xAP and AP to land.

The 3 brigade landed on xAP as fast as the Div landed on AP. At least based on my observation.


Try the same operation with two divisions and you will see a marked difference.

A division on AP and AK will land entirely in one day.

A division on xAP and xAK will take 3-5 days to completely unload.
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RE: amphibious combat rules changes in AE?

Post by witpqs »

ORIGINAL: Mike Solli
ORIGINAL: steamboateng

They are for a 12 hour pulse.

The manual say per day, but I suspect you are correct.

Yup - confirmed several times.
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RE: amphibious combat rules changes in AE?

Post by crsutton »

I accidentally dropped the wrong marine division on an unoccupied but enemy controlled Lunga. I had 0 preparation for the base. Even using AP types ships about 60% of the division was disrupted. Sometimes an unprepared landing just has to be done. I don't recommend it as a rule. If you use very small one day LC for the drop then units that are not prepped seem to suffer less disruption, but suffer they will.

You also stand a greater chance of troops and equipment being dropped over the side.
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RE: amphibious combat rules changes in AE?

Post by castor troy »

ORIGINAL: Mike Solli

I agree with USSA. Preparation is huge. Try to invade with little or no preparation. The unit ends up horribly disrupted. The ensuing cluster will cause the defending troops to take a few casualties because they popped some blood vessels from laughing so hard.



not only horribly disrupted but also horrible DISABLED which would be the far bigger problem as the unit literally loses it´s combat ability for months, depending on the size.
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