Some AI Changes I would suggest

Fans of the old Panzer General series rejoice for the release of Panzer Corps. Following in the footsteps of the popular SSI masterpiece and sharing with the General series the same level of engagement and strategic depth, Panzer Corps will keep an unmistakable "PG feeling" whilst improving and refining the gameplay and balance. Panzer Corps will feature 26 scenarios on 21 unique maps, covering most major battles of the European Theatre of World War II and including a few hypothetical 'what if' scenarios based on your actions. Now expanded with a full-war mega-campaign and the Afrika Corps and Allied Corps releases!

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Texican
Posts: 248
Joined: Mon Oct 30, 2006 5:33 pm

Some AI Changes I would suggest

Post by Texican »

1. Entrenched units in towns or fort hexes never counterattack or voluntarily move out.
2. Artillery units never move next to a visible enemy unit or into a river hex not occupied by a road (i.e., bridge).

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