How do you set new victory conditions?

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GaryChildress
Posts: 6933
Joined: Sun Jul 17, 2005 3:41 pm
Location: The Divided Nations of Earth

How do you set new victory conditions?

Post by GaryChildress »

I'm looking at the standard game scenario editor but I don't see how to incorporate the new victory conditions like capturing units or preventing certain units from being destroyed. Am I missing something? All I see are the standard old victory conditions, win a decisive victory by completing the scenario X turns before the end. [&:]
nikivdd
Posts: 200
Joined: Sat Jul 16, 2011 10:07 am
Location: Belgium

RE: How do you set new victory conditions?

Post by nikivdd »

ORIGINAL: Gary Childress

I'm looking at the standard game scenario editor but I don't see how to incorporate the new victory conditions like capturing units or preventing certain units from being destroyed. Am I missing something? All I see are the standard old victory conditions, win a decisive victory by completing the scenario X turns before the end. [&:]

Captured equipment has nothing to do with victory conditions.
You can capture such a unit for example by hoisting your flag over a certain town .
This can be "programmed" in the scenario you make.

Preventing certain units to be destroyed, that is possible.
For example. You name one of your tanks: leader
Than you can program a victory condition

Axis unit in all map is equal to 1 (needs to survive)
Branch: ground,class: tank, flag: german flag , name contains: leader , core/aux :all
AND
turn[1,-1]

Or a polish tank with the name leader you have to destroy as one of the mission objectives
Allied unit in all map is equal to 0
Branch: ground,class: tank, flag: polish flag, name contains: leader, core/aux: all AND
turn[1,-1]
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