tm.asp?m=2942809
29.5 to 1 odds and you win and lose more then the Russians, totally historical.
I am starting to think the game engine is off just a little.

Moderators: Joel Billings, Sabre21
I've had my gripes with some combat results, but you're misinterpreting things here. First off, the odds were not 29.5 to 1. The initial odds were more like 5:1, since the Combat Values were 528 to 109. The 29.5 to 1 that you're referring to is what the final odds are after the combat has occurred, the myriad leader rolls made, and what is left over, effectively, to determine who holds the ground. In this case, the 29.5 to 1 shows that your forces remaining were much stronger than the current value of the defenders.ORIGINAL: Pelton
This is a little over the top but go to this thread and follow along. Many more examples.
tm.asp?m=2942809
29.5 to 1 odds and you win and lose more then the Russians, totally historical.
I am starting to think the game engine is off just a little.
ORIGINAL: Michael T
Odds don't have anything to do with losses at all. Apart from determining if anyone retreats. Losses are generated from all the elements firing at each other. Really I am not sure even why odds above 2:1 are even displayed. It makes no difference whether you have 2:1 or 1000:1.
This is where old boardgamers are getting confused. Odds in many other games have a direct effect on losses. EG a 10:1 attack would normally mean barely nothing lost for an attacker. But WITE is entirely different. The combat model tries to stage combat in a virtual mini battlefield with some hidden algorithm that takes in to effect many variables. Odds mean nothing in combat.
You need to dig deeper and look at all the variables in the battle. But that is next to impossible because its a black box.
If someone wanted to try and put this particular result into an "old boardgamer" context, it would be like rolling a 1 in the 5:1 column and getting an EX result. Fairly common for most old-school boardgames. Or, in an OCS table (IIRC) as an A1D1r.ORIGINAL: Michael T
This is where old boardgamers are getting confused. Odds in many other games have a direct effect on losses.
ORIGINAL: Michael T
Odds don't have anything to do with losses at all. Apart from determining if anyone retreats. Losses are generated from all the elements firing at each other. Really I am not sure even why odds above 2:1 are even displayed. It makes no difference whether you have 2:1 or 1000:1.
This is where old boardgamers are getting confused. Odds in many other games have a direct effect on losses. EG a 10:1 attack would normally mean barely nothing lost for an attacker. But WITE is entirely different. The combat model tries to stage combat in a virtual mini battlefield with some hidden algorithm that takes in to effect many variables. Odds mean nothing in combat.
You need to dig deeper and look at all the variables in the battle. But that is next to impossible because its a black box.
ORIGINAL: Jakerson
ORIGINAL: Michael T
Odds don't have anything to do with losses at all. Apart from determining if anyone retreats. Losses are generated from all the elements firing at each other. Really I am not sure even why odds above 2:1 are even displayed. It makes no difference whether you have 2:1 or 1000:1.
This is where old boardgamers are getting confused. Odds in many other games have a direct effect on losses. EG a 10:1 attack would normally mean barely nothing lost for an attacker. But WITE is entirely different. The combat model tries to stage combat in a virtual mini battlefield with some hidden algorithm that takes in to effect many variables. Odds mean nothing in combat.
You need to dig deeper and look at all the variables in the battle. But that is next to impossible because its a black box.
As far as I know game engine takes note density of attacking troops and blast ranges of weapons like air bombs and artillery shells if there is 100 000 men attacking there is lots of good targets for defensive artillery fire and weapons that have blast range. More men attack more of them get inside the blasts of heavy weapons. At that point 1943 Soviet artillery is already an experienced and skilled. Attacking troops are always more exposed to artillery fire than defensive troops.
Numbers dont tell anything in artillery warfare if you can see enemy you can kill him. It is very easy to spot attacking troops.
In this attack Germany have lots of troops concentrated in tight space and only twice number of artillery which is not enough to suppress defensive artillery fire. Casualties on the other hand come from simple density of troops that are exposed against blasts effects.
ORIGINAL: heliodorus04
That rationale doesn't work, because we don't see the same proportion of casualties when the Soviets attack with hundreds of thousands of men against similar numbers of guns.