Battles from the Bulge Public Beta v4.2.246 Update Available!

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

Moderators: Panther Paul, Arjuna

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Andrew Loveridge
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Battles from the Bulge Public Beta v4.2.246 Update Available!

Post by Andrew Loveridge »

Hello All,

We have a new update for Command Ops: Battles from the Bulge in the Members Club. It has a large number of fixes and changes, the original list is here, plus the ones below.

Please remember this is a Beta, and any feedback is appreciated.
    [b]Change List V4.2.246 – November 8, 2011[/b][ul]
  • Revised scenarios to incorporate the historical reinf schedules.
V4.2.245 – November 2, 2011
  • Converted scenarios ensuring siteTask StartAt times were all valid ( ie = start time )
  • Ensured that when using the boss's StartAtTime, we don't double dip and modifying it by
    the Scenario OrdersDelayFactor ( this will have already been factored into the boss's
    StartAtDuration ). This mitiagates against subordinate HQ heading off before their
    subordinates.
  • Modified DetermineForceGroupLevels() to include Subject and modified calling
    functions as appropriate. This avoids applying a level that is in fact one less than it should be.
  • Added Historical Reinforcement Schedule type. This is in addition to the Standard, Favour Us and Favour Them types and can be used to ensure you play with the historical
    schedule, while giving you the option to play with one of the Standard schedules picked at
    random. Previously the histroical schedule was included a one of the Standard ones.
  • Added Deployed arrival type to reinforcements. These will now arrive and use whatever
    Deployment type that is set for them in the ScenMaker, rather than using the default
    Undeployed type. Also if the reinforcement is only a single unit it's deployment radius
    will be 0m instead of the default 100m. This allows scenario designers to setup a precise
    defensive layout for the arriving reinforcements - especially useful for those set to arrive at scenario start.
  • Fixed bug preventing the use of the drop down lists used when trying to set percentage
    values in the ForceData:Summary view.
  • Ensure non-bombard capable static units are handled inside VerifyAllocation(). This
    ensure correct handling during force allocation and addresses Assert at
    ScenFTTAllocationRequirement.cpp, line 43.
  • Ensure we use the DivideLargeInts() to divide the VP totals inside
    UpdatePrioritiesForVictoryPlans(). This addresses assert at PodFloat.cpp line 36. There
    were several occurrences that triggered from different locations due to large VP totals.
  • Updated BFTB scenarios utilizing Historical reinforcement schedules and Deployed
    arrival types where appropriate.
[/ul]
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adek670
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RE: Battles from the Bulge Public Beta v4.2.246 Update Available!

Post by adek670 »

Very cool - enough said.

Reaper
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Nikolaj
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RE: Battles from the Bulge Public Beta v4.2.246 Update Available!

Post by Nikolaj »

HUZZAH!!!
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Major SNAFU_M
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RE: Battles from the Bulge Public Beta v4.2.246 Update Available!

Post by Major SNAFU_M »

Whoooooo-ooooooooot!

And here I was only on my second battle and now its back to Hofen.....
"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." -

"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"
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loyalcitizen
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RE: Battles from the Bulge Public Beta v4.2.246 Update Available!

Post by loyalcitizen »

Using both Firefox and IE, my download hangs at 98%. It just won't finish and so I am left without.
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Shadrach
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RE: Battles from the Bulge Public Beta v4.2.246 Update Available!

Post by Shadrach »

Awesome!! [:D][:D]

@Loyalcitizen, try:
http://www.opera.com/
[;)]
OUW (Order of the Upgrade Wars)
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There are folks out there with way too much time on their hands.
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BletchleyGeek
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RE: Battles from the Bulge Public Beta v4.2.246 Update Available!

Post by BletchleyGeek »

THANK YOU! [:)]
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Arjuna
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RE: Battles from the Bulge Public Beta v4.2.246 Update Available!

Post by Arjuna »

ORIGINAL: loyalcitizen

Using both Firefox and IE, my download hangs at 98%. It just won't finish and so I am left without.

You need to contact Matrix Support here: http://www.matrixgames.com/support/
Dave "Arjuna" O'Connor
www.panthergames.com
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Major SNAFU_M
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RE: Battles from the Bulge Public Beta v4.2.246 Update Available!

Post by Major SNAFU_M »

Keep trying. I used Firefox and I had the patch in no time with no problems.
"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." -

"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"
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CriticalMass
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RE: Battles from the Bulge Public Beta v4.2.246 Update Available!

Post by CriticalMass »

Sometimes this is due to AV scan. I found that pausing the dowload when it appears stalled then imediately restarting can cure the problem.
I decided to ignore my orders and to take command at the front with my own hands as soon as possible
- Lieutenant General Erwin Rommel
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