Demo's Tutorial?

Fans of the old Panzer General series rejoice for the release of Panzer Corps. Following in the footsteps of the popular SSI masterpiece and sharing with the General series the same level of engagement and strategic depth, Panzer Corps will keep an unmistakable "PG feeling" whilst improving and refining the gameplay and balance. Panzer Corps will feature 26 scenarios on 21 unique maps, covering most major battles of the European Theatre of World War II and including a few hypothetical 'what if' scenarios based on your actions. Now expanded with a full-war mega-campaign and the Afrika Corps and Allied Corps releases!

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Grim.Reaper
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Demo's Tutorial?

Post by Grim.Reaper »

So looking in to buy this game and downloaded the demo....clicked on the tutorial and received a few message boxes of information. The last one talked about left clicking on your units to select. At that point, seemed like I received no more instructions. Is that it for the tutorial? Or am I missing something? I would have expected it to walk me through the whole thing. I am new to this game so was hoping it could guide me.

Any one?
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VPaulus
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RE: Demo's Tutorial?

Post by VPaulus »

You'll receive more instruction tips while progressing.
It won't walk you through the whole thing, as you expected.
But it's quite easy.
Remember that's a turn based game. So you've a a movement phase and an attack phase.
The attack usually is made when you're in the adjacent hexe of the enemy unit you pretend to attack. This for infantry units like those you controlled in the first tutorial scenario. With artillery units you've different ranges of attack.
When you press the sand clock in the top of the UI, you end your turn.
It's easy to play. You'll see.
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Grim.Reaper
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RE: Demo's Tutorial?

Post by Grim.Reaper »

Thank you...I continued further and I know what you mean now...expected a little more:) We'll see how this turns out for me.
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VPaulus
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RE: Demo's Tutorial?

Post by VPaulus »

Don't worry. This is a game easy to play but hard to master.
Just ask questions in this forum or in the Slitherine forum, and someone will help you out.

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Grim.Reaper
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RE: Demo's Tutorial?

Post by Grim.Reaper »

Ok, still giving it a try....not sure I am feeling it yet, but not giving up quite yet:)
GaryChildress
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RE: Demo's Tutorial?

Post by GaryChildress »

ORIGINAL: Grim.Reaper

Ok, still giving it a try....not sure I am feeling it yet, but not giving up quite yet:)

Not sure what your personal tastes are in gaming but PC has been loads of fun for me. I think the real fun is in building and nurturing your precious battle group of hardened veterans. I doubt the demo will be able to replicate that part of PC.
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IainMcNeil
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RE: Demo's Tutorial?

Post by IainMcNeil »

The tutorial is not designed to take you step by step through all the actions. Studies have shown that people retain far more information if you let them experiement and prompt them along the way. They are more engaged than a linear "do this, now do that". When engaged retention is higher.

This is why you'll find most tutorials these days use this approach. We certainly try to do this.
Iain McNeil
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MWadwell
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RE: Demo's Tutorial?

Post by MWadwell »

ORIGINAL: Iain McNeil

The tutorial is not designed to take you step by step through all the actions. Studies have shown that people retain far more information if you let them experiement and prompt them along the way. They are more engaged than a linear "do this, now do that". When engaged retention is higher.

This is why you'll find most tutorials these days use this approach. We certainly try to do this.

In the unofficial (and possibly altered - so take this with a grain of salt) version that I played, I found that the tutorial was very useful - it was an improvement over the original Panzer General and was well implimented.

Just thought to give you some feedback.....


Later,
Matt
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