Moving through occupied zones of control

Fans of the old Panzer General series rejoice for the release of Panzer Corps. Following in the footsteps of the popular SSI masterpiece and sharing with the General series the same level of engagement and strategic depth, Panzer Corps will keep an unmistakable "PG feeling" whilst improving and refining the gameplay and balance. Panzer Corps will feature 26 scenarios on 21 unique maps, covering most major battles of the European Theatre of World War II and including a few hypothetical 'what if' scenarios based on your actions. Now expanded with a full-war mega-campaign and the Afrika Corps and Allied Corps releases!

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PKH
Posts: 242
Joined: Thu Nov 17, 2011 5:26 pm

Moving through occupied zones of control

Post by PKH »

One of the things I like in the game 'Unity of Command' is that you can move through enemy zones of control if you have units in those hexes. Any chance of adding that as an optional rule ? IMO, it makes sense that you could move through, as having units occupying a hex means you have more control there than an adjacent enemy unit. Possibly with a movement penalty.
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Rood
Posts: 68
Joined: Sat Jul 16, 2011 6:28 am

RE: Moving through occupied zones of control

Post by Rood »

Not a bad idea but possibly hard to implement and might upset balance.

It would need some 'fine tuning' aswell, for example if there's 3 enemy units adjacent to a hex occupied by one of your own units than it's reasonable to assume that the enemy units fully control (and block) any movement through that hex.
Then it would be something like if you have 2 units more than the enemy adjacent (or inside) to a hex then you can move through that hex with a movement penalty of 1 and 1 more for every enemy unit adjacent to that hex.

Still not sure if it would work sieges (especially in the DLC's) would for example but totally different. A numerical superior force (usually the AI) would have an easier time of it. Could be a nightmare to properly implement in the AI aswell.
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