I want to sprint!!

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: elliotg, Icemania

Post Reply
w1p
Posts: 135
Joined: Wed Nov 23, 2011 8:17 am

I want to sprint!!

Post by w1p »

How comes sprint is only ever used for moving towards an attack target? There's a few more times sprint should be used I think

Escape order issued - ships should definately be sprinting
Right click and "sprint here" option maybe

Those are the only two I can think of now, just playing and my explorer's keep getting ravaged by pirates who are sprinting as they attack, and my explorers are cruising to get away!!!

User avatar
Nedrear
Posts: 702
Joined: Sat Oct 29, 2011 12:43 pm

RE: I want to sprint!!

Post by Nedrear »

A smart explorer HYPERJUMPS away. Much quicker!
One Thread To Guide Them All

"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."
User avatar
Locarnus
Posts: 287
Joined: Sun May 30, 2010 4:47 pm
Location: Earth, Sol

RE: I want to sprint!!

Post by Locarnus »

unfortunately the explorers are not that smart.

my explorer checks out a planet over which a kaltor is stationed.
all resource values have already been checked out and there are no ruins.

but the explorer continues to the planet, directly towards the charging kaltor.
then it stops and the planet and only then turns away (but not from the kaltor) at cruise speed.

so the kaltor at 34 speed is faster than the cruise speed (26 or so) but slower than flank speed 40 or so.

the explorer gets eaten, of course
User avatar
Nedrear
Posts: 702
Joined: Sat Oct 29, 2011 12:43 pm

RE: I want to sprint!!

Post by Nedrear »

And that's why I micromanage. I get an alarm... I look... I tell him "move away!".
One Thread To Guide Them All

"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."
User avatar
WoodMan
Posts: 1345
Joined: Wed Jun 02, 2010 1:22 pm
Location: Ol' Blighty

RE: I want to sprint!!

Post by WoodMan »

Me too, the escape command doesn't always work, its like they dont register the threat, I usually tell it to hyperjump to somewhere directly inline with the direction its already facing so it doesn't have to turn around first.

On a sidenote, Explorers seem much better at escaping pirates, its the space creatures they seem to struggle with.
"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking
User avatar
Locarnus
Posts: 287
Joined: Sun May 30, 2010 4:47 pm
Location: Earth, Sol

RE: I want to sprint!!

Post by Locarnus »

the best at escaping are freighters,

they escape from pirates in a system, altough you are allied with those same pirates and the pirates do not attack.

needless to say, that you cant change the stance of civilian ships towards flee when attacked and have to leave it on "flee if enemy ships are sighted"

the allied pirates just need to park a ship in one of your resource important systems, and and all your freighters flee, wrecking the economy (again)
User avatar
Nedrear
Posts: 702
Joined: Sat Oct 29, 2011 12:43 pm

RE: I want to sprint!!

Post by Nedrear »

Use the ally pirate bug. Shot them for free! You pay them to build new ships, so of course they are free to practice!
One Thread To Guide Them All

"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."
User avatar
Locarnus
Posts: 287
Joined: Sun May 30, 2010 4:47 pm
Location: Earth, Sol

RE: I want to sprint!!

Post by Locarnus »

yes, I can do that as a human, my prob is, that it can affect the ai

I think the shoot them for free and the fleeing freighters are just 2 effects of the same bug, that the pirates are not entirely regarded to be neutral when you have an alliance/pay protection
User avatar
ASHBERY76
Posts: 2080
Joined: Wed Oct 10, 2001 8:00 am
Location: England

RE: I want to sprint!!

Post by ASHBERY76 »

Explorers do not seem to register monster or pirate threats until damaged when you use explore system or sector order.
User avatar
Locarnus
Posts: 287
Joined: Sun May 30, 2010 4:47 pm
Location: Earth, Sol

RE: I want to sprint!!

Post by Locarnus »

ORIGINAL: ASHBERY76

Explorers do not seem to register monster or pirate threats until damaged when you use explore system or sector order.

yep, i can confirm this, although the message "... is attacked by ..." pops up
User avatar
Erik Rutins
Posts: 39774
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: I want to sprint!!

Post by Erik Rutins »

Hm, could be a bug, do any of you have a save file showing the incorrect escape behavior?

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
cookie monster
Posts: 1690
Joined: Sun May 22, 2005 10:09 am
Location: Birmingham,England

RE: I want to sprint!!

Post by cookie monster »

It's probably quicker to use the editor and make a test of the escape behaviour.

it seems suspect to me as I have to engage escape behaviour with E to get the explorer out of trouble

The explorer usually gets killed as the early hyperdrive take a long time to engage
w1p
Posts: 135
Joined: Wed Nov 23, 2011 8:17 am

RE: I want to sprint!!

Post by w1p »

all this goes away from the issue which is why do ships not sprint when escaping? :) I think this should be fixed/implemented/improved
Cauldyth
Posts: 1223
Joined: Sun Jun 27, 2010 1:24 am

RE: I want to sprint!!

Post by Cauldyth »

I always envisioned this as the ship diverting power to the jump engines as they power up. Makes it more suspenseful! [:)]
User avatar
the1sean
Posts: 854
Joined: Mon May 10, 2010 11:04 pm
Location: Texas, USA

RE: I want to sprint!!

Post by the1sean »

ORIGINAL: Cauldyth

I always envisioned this as the ship diverting power to the jump engines as they power up. Makes it more suspenseful! [:)]
I think that actually is often what is happening, especially with early reactor techs.
w1p
Posts: 135
Joined: Wed Nov 23, 2011 8:17 am

RE: I want to sprint!!

Post by w1p »

Always have 2 reactors in my explorers otherwise your hyperdrive speed is painfully slow. There's enough power for sprint + hyperdrive...
User avatar
the1sean
Posts: 854
Joined: Mon May 10, 2010 11:04 pm
Location: Texas, USA

RE: I want to sprint!!

Post by the1sean »

ORIGINAL: w1p

Always have 2 reactors in my explorers otherwise your hyperdrive speed is painfully slow. There's enough power for sprint + hyperdrive...
Yeah I think that the base model should carry 2 by default. Speed is everything for explorers.
Manzikert
Posts: 24
Joined: Wed Nov 23, 2011 12:44 pm

RE: I want to sprint!!

Post by Manzikert »

I almost never have explorers destroyed and I don't micromanage them? Am I putting more engines on than other people or what? I usually have 10-20 and maybe 1 will be destroyed outside of war all game.

I also cannot imagine having less than 2 reactors on a ship until you have much better reactors.
Post Reply

Return to “Distant Worlds 1 Series”