Need Help with Triggers

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GaryChildress
Posts: 6933
Joined: Sun Jul 17, 2005 3:41 pm
Location: The Divided Nations of Earth

Need Help with Triggers

Post by GaryChildress »

Is there a way to set up a trigger so that a unit will only show up if a certain objective is captured within a certain time limit. In other words, If I capture a city in 5 turns I get a reinforcement unit. If I take over 5 turns to capture the city the reinforcement doesn't arrive. Can this be done?

Thanks!
nikivdd
Posts: 200
Joined: Sat Jul 16, 2011 10:07 am
Location: Belgium

RE: Need Help with Triggers

Post by nikivdd »

It might be...never tried myself thou.
I assume the player is axis with german units.

Designate the city as zone 1 (zoning in the scenario editor)
Place the unit the player might receive.
Edit the unit.
Add trigger: axis flag in zone 1 is equal to 1 (map condition)
turn [1,-x] (time condition)
if the scenario length is for example 20 turns and the player only has 5 turns that you have to deduct 20-5=15, so x=15.

If you need help, you can always send me pm in slitherine forum, same nick as i use here.
I am not so often on the matrix board, the slitherine one is more active.
Have fun :).
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IainMcNeil
Posts: 2784
Joined: Tue Oct 26, 2004 10:01 am
Location: London
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RE: Need Help with Triggers

Post by IainMcNeil »

Yes you can but not sure how. This is how captured units are given to the player.
Iain McNeil
Director
Matrix Games
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