A Little pop-up suggestion

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: elliotg, Icemania

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Theluin
Posts: 189
Joined: Fri May 13, 2011 12:51 pm
Location: Europe, Terra

A Little pop-up suggestion

Post by Theluin »

Well seeing that Elliot implements most UI suggestions I'd like to make one too [:)]
It would be helpful if instead of the single checkbox with under attack warning we could have 2 or better yet 3 checkboxes:
-State owned ship/base/planet under attack
-Civilian owned base under attack
-Civilian owned ship under attack
It's annoying to get dozens of alert messages during wars because some freighter halfway across the galaxy is being attacked by an enemy vessel/spaceport. Or getting warnings because a stubborn mining ship just has to mine that barren rock planet right next to the enemy capital. However if you have more pressing matters Elliot, please just ignore this post, the game is the best 4x I ever played already [:D]
Sepiche
Posts: 8
Joined: Thu Mar 25, 2010 5:58 pm

RE: A Little pop-up suggestion

Post by Sepiche »

Good suggestions, and to add to this my biggest complaint is how the game handles it when you get multiple pop ups at once. It'd be nice instead of just having the newer popup instantly overwrite the older one if there were a way to have them stack on the screen similar to the way diplomatic messages stack up.

I can't count the number of times I've completely missed important messages because they got instantly hidden by other pop ups.
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