1.07.6 beta is unofficially officially UNSTABLE!

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Neotheone
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1.07.6 beta is unofficially officially UNSTABLE!

Post by Neotheone »

ok 2nd crash in one play period and this time a total crash saying "Distant Worlds has Stopped Working" and the usual blah blah afterwards of Explorer will attempt to find out why and never does. Never had an issue with the previous betas .4 or .5 so something is definitely wrong with .6
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HectorOfTroy
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RE: 1.07.6 beta is unofficially officially UNSTABLE!

Post by HectorOfTroy »

I haven't read anyone else complaining about 1706 crashing yet. I haven't played it yet but I played all other versions of beta patches with no crashes.

Hence, if no one else is complaining about crashes it could be your system and set up that is causing the crashes.

Instead of being melodramatic ;), how about posting your full system specs, versions of your drivers for your bios, video card and see if Elliot, Eric or one of us can help you.


P.s. Two crashes in hours and hours of gameplay are not such a big deal. Also you mentioned having aot of other programs and explored pages open when playing, maybe you should close them and also play with zone video settings within the game.
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MartialDoctor
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RE: 1.07.6 beta is unofficially officially UNSTABLE!

Post by MartialDoctor »

Didn't you already make a posting about this?  And, as this is a technical issue, you should post it in the tech help along with the specs of your system to help the guys figure out what's causing the crash.

On another note, have you updated your drivers?  That can help with crashes at times... especially video drivers.
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Gelatinous Cube
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RE: 1.07.6 beta is unofficially officially UNSTABLE!

Post by Gelatinous Cube »

I haven't had stability problems since 1704 or 1703.. and i've been playing for hours and hours today with nary an issue.
Neotheone
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RE: 1.07.6 beta is unofficially officially UNSTABLE!

Post by Neotheone »

Went back to 1.07.5 and no crashes or issues. It's definitely something with 1.07.6 regardless of what you wannabe techs think.
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Gelatinous Cube
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RE: 1.07.6 beta is unofficially officially UNSTABLE!

Post by Gelatinous Cube »

Maybe if you were more willing to consider our advice, and approach it in a way that was not completely rude, you wouldn't feel the need to have such a bad attitude in your posts? This forum is generally a pretty mature place. Don't buck that trend.
solops
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RE: 1.07.6 beta is unofficially officially UNSTABLE!

Post by solops »

ORIGINAL: Neotheone

ok 2nd crash in one play period and this time a total crash saying "Distant Worlds has Stopped Working" and the usual blah blah afterwards of Explorer will attempt to find out why and never does. Never had an issue with the previous betas .4 or .5 so something is definitely wrong with .6

I had a lot of problems with this in 1704 but none in 1705 and, so far, none in 1706.
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
Cauldyth
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RE: 1.07.6 beta is unofficially officially UNSTABLE!

Post by Cauldyth »

You should also put this in the Tech Support forum, not here.
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Ares106
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RE: 1.07.6 beta is unofficially officially UNSTABLE!

Post by Ares106 »

ORIGINAL: Neotheone

ok 2nd crash in one play period and this time a total crash saying "Distant Worlds has Stopped Working" and the usual blah blah afterwards of Explorer will attempt to find out why and never does. Never had an issue with the previous betas .4 or .5 so something is definitely wrong with .6
[8|]

Yeah its very unstable.... as soon as I installed the patch my keyboard spontaneously caught on fire.

I think Im going to start 3 different threads on general forums about this issue.
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Webbco
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RE: 1.07.6 beta is unofficially officially UNSTABLE!

Post by Webbco »

ORIGINAL: Neotheone

It's definitely something with 1.07.6 regardless of what you wannabe techs think.

Choose your words more wisely otherwise no one will want to help you, Neotheone.
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Erik Rutins
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RE: 1.07.6 beta is unofficially officially UNSTABLE!

Post by Erik Rutins »

Please upload a save file for us and post the error message or crash dump file from your crash. That's the only way we will be able to figure out what's going on.

Regards,

- Erik
Erik Rutins
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solops
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RE: 1.07.6 beta is unofficially officially UNSTABLE!

Post by solops »

OK, just got my first Distant Worlds has Stopped Working crash in 1706. In 1704 what I usually did was to save often and just reload the save when the game crashed. Usually I got to play on for a long time before it crashed again sometimes 3 or 4 hours, sometime 10 minutes. It never crashed twice in the same place or gave any information about the crash, just the useless: "Distant Worlds has Stopped Working" message. There was no other information about the crash in the message, just that one line and the fact that Windows, Bill Gates and the whole Microsoft team were trying to find out why. Bah! Occasionally the game would run for a while and actually allow me to save a game before it shut down completely. These saved games were not reloadable and gave the error message "not a valid Distant Worlds save game file" when I tried to reload them. I don't know what good a saved game will do with it acting like this.
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
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Erik Rutins
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RE: 1.07.6 beta is unofficially officially UNSTABLE!

Post by Erik Rutins »

If you look in the folder just "up" from your saved games folder, do you see a crash dump file there? If so, please post the contents here.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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solops
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RE: 1.07.6 beta is unofficially officially UNSTABLE!

Post by solops »

Distant Worlds - Crash Dump - 1.7.0.6
7:45:52 AM Friday, December 09, 2011

System.NullReferenceException: Object reference not set to an instance of an object.
   at DistantWorlds.Types.Galaxy.AssignPirateShipMissions(Empire pirateEmpire)
   at DistantWorlds.Types.Galaxy.AssignPirateShipMissions()
   at DistantWorlds.Types.Galaxy.DoTasks(Boolean gameFinished, Empire playerEmpire, VictoryConditions globalVictoryConditions, EmpireVictoryConditions playerConditionsToAchieve, EmpireVictoryConditions playerConditionsToPrevent)
   at DistantWorlds.Main.0B7XyPQY775OKQ4c7rf(Object , Boolean , Object , Object , Object , Object )
   at DistantWorlds.Main.icFxyECTqa(Object )

--- COMPLETE ---
 
This help?
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
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Gandalf
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RE: 1.07.6 beta is unofficially officially UNSTABLE!

Post by Gandalf »

I've not had a stability issue with any of the beta updates. My standard procedure with beta patches is to completely uninstall the game, reinstall the game from the original setup files, and then patch directly to the newest beta patch. I NEVER patch over previous beta patches regardless of whether it is stated as being safe or not. Doesn't take that long to perform the above procedure and it gives a "cleaner" installation to report issues from.
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triryche420
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RE: 1.07.6 beta is unofficially officially UNSTABLE!

Post by triryche420 »

I too have had issues with the latest patch causing instability. So far its seemingly fine w/o Shakturi events turned on. Just randomly CTD's with it turned on once they made their appearance in the galaxy. Will get back with more specifics later.

Edit: Pretty sure during this crash I had just defeated the Shakturi. I've reloaded saves and was able to continue playing after defeating them and still eventually crashed again. Also worth noting that after defeating them all their colonies population besides their homeworld were changed to human(my main race). I noticed because after defeating them they are always high on my other races list and this time were one of the lowest.

Distant Worlds - Crash Dump - 1.7.0.6

5:20:22 PM Friday, December 09, 2011


System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.Galaxy.FindNearestBuiltObjectInIndex(Int32 x, Int32 y, GalaxyIndex index, Double& distance, BuiltObjectSubRole subRole, Boolean includeSecondaryEmpires)
at DistantWorlds.Types.Galaxy.FindNearestBuiltObject(Int32 x, Int32 y, BuiltObjectSubRole subRole, Boolean includeSecondaryEmpires)
at DistantWorlds.Types.Galaxy.AssignPirateShipMissions(Empire pirateEmpire)
at DistantWorlds.Types.Galaxy.AssignPirateShipMissions()
at DistantWorlds.Types.Galaxy.DoTasks(Boolean gameFinished, Empire playerEmpire, VictoryConditions globalVictoryConditions, EmpireVictoryConditions playerConditionsToAchieve, EmpireVictoryConditions playerConditionsToPrevent)
at DistantWorlds.Main.0B7XyPQY775OKQ4c7rf(Object , Boolean , Object , Object , Object , Object )
at DistantWorlds.Main.icFxyECTqa(Object )


--- COMPLETE ---
Neotheone
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RE: 1.07.6 beta is unofficially officially UNSTABLE!

Post by Neotheone »

ORIGINAL: triryche420

I too have had issues with the latest patch causing instability. So far its seemingly fine w/o Shakturi events turned on. Just randomly CTD's with it turned on once they made their appearance in the galaxy. Will get back with more specifics later.

Yeah that's actually when I started to have my troubles too triyche. Just shortly after the Shakturi revealed themselves the Distant Worlds has stopped working and the other error messages started. So, must be something to do with the incorporation of the Shakturi and Legends that is causing it. I too turned off the Shakturi this game I'm playing now and so far nothing, no problems, no crashes or hiccups. So it's definitely something in the programing of Legends.
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Data
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RE: 1.07.6 beta is unofficially officially UNSTABLE!

Post by Data »

ORIGINAL: Gandalf

I've not had a stability issue with any of the beta updates. My standard procedure with beta patches is to completely uninstall the game, reinstall the game from the original setup files, and then patch directly to the newest beta patch. I NEVER patch over previous beta patches regardless of whether it is stated as being safe or not. Doesn't take that long to perform the above procedure and it gives a "cleaner" installation to report issues from.

You are truly a mage of great wisdom, I may just follow your procedure also....not that I had any problems with the game so far but I like it and it never hurts to do things properly; better safe than sorry.
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Kayoz
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RE: 1.07.6 beta is unofficially officially UNSTABLE!

Post by Kayoz »

ORIGINAL: Gandalf

I've not had a stability issue with any of the beta updates. My standard procedure with beta patches is to completely uninstall the game, reinstall the game from the original setup files, and then patch directly to the newest beta patch. I NEVER patch over previous beta patches regardless of whether it is stated as being safe or not. Doesn't take that long to perform the above procedure and it gives a "cleaner" installation to report issues from.

A properly written install package should not require those steps. If you have to go and completely remove all traces of a previous installation, before applying a patch - then it is a badly written installer.
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
Neotheone
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RE: 1.07.6 beta is unofficially officially UNSTABLE!

Post by Neotheone »

ORIGINAL: Kayoz

ORIGINAL: Gandalf

I've not had a stability issue with any of the beta updates. My standard procedure with beta patches is to completely uninstall the game, reinstall the game from the original setup files, and then patch directly to the newest beta patch. I NEVER patch over previous beta patches regardless of whether it is stated as being safe or not. Doesn't take that long to perform the above procedure and it gives a "cleaner" installation to report issues from.

A properly written install package should not require those steps. If you have to go and completely remove all traces of a previous installation, before applying a patch - then it is a badly written installer.

I concur but we must remember these are indie developers and thus they don't have the motivation or most likely time like the big boys do. This game reminds me of an old RPG game that had bugs and flaws and ctds out the yingyang "Daggerfall" but dedicated gamers played the life out of it because it was so good in "concept". 150,000 square miles of adventure and no other RPG has come close since. Even its own series The Elder Scrolls Morrowind and Oblivion and recently Skyrim cannot come close to bringing to the gamer what Daggerfall did and still does if you can get it to run. So, while I'll still complain here I'm not saying this game sucks it just needs a LOT more work on fixing the issues at hand instead of making expansion after expansion.

I myself to attempt to get the game to run properly after so many crashes and exception errors cleaned out my registry and reinstall everything in order and must say so far so good with 1.07.06 patch. Been about 8 hours now and no Distant Worlds has stopped working popup...YET! [&o]
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