Character files... clarification requested.

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tjhkkr
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Character files... clarification requested.

Post by tjhkkr »

If I want a bunch of characters under the Republic, and the Republic is basically human, I want the characters under

human.txt

BUT

Does that not also mean that EVERY human civilization spawned will have the same cast of characters?
AND if so,
if I want JUST the Republic to have these characters (and to be basically human), I will need to define the Republic as a different race from humans and have two separate character files

human.txt
republic.txt


Do I have this correct, or does ObiWan need to remind me to stay away from death sticks? [:)]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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Nedrear
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RE: Character files... clarification requested.

Post by Nedrear »

*steals Datas avatar* You are indeed correct...
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tjhkkr
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RE: Character files... clarification requested.

Post by tjhkkr »

There is a lot of work that goes into these files...
Elliot did a fantastic job... [8D]
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Shark7
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RE: Character files... clarification requested.

Post by Shark7 »

Also bear in mind that making a 'mixed' race is now easy. Define the race in the races text file with stats that are average of the 2 or more races you want to combine, but in the character files, you can over-ride the race file with a different race for the character.

For example, if I want a Sluken defector in a human empire, in the human character file I can define a character in the list as Sluken in the character race over-ride slot and point to the sluken character picture.

So for a SW mod, you can define each race individually, but when it comes to 'Rebel Alliance' you can make characters from all the races combined together.
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tjhkkr
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RE: Character files... clarification requested.

Post by tjhkkr »

ORIGINAL: Shark7
Also bear in mind that making a 'mixed' race is now easy. Define the race in the races text file with stats that are average of the 2 or more races you want to combine, but in the character files, you can over-ride the race file with a different race for the character.
For example, if I want a Sluken defector in a human empire, in the human character file I can define a character in the list as Sluken in the character race over-ride slot and point to the sluken character picture.
So for a SW mod, you can define each race individually, but when it comes to 'Rebel Alliance' you can make characters from all the races combined together.

Thank you: that is a very useful piece of technical advice. Thank you very much! [8D]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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tjhkkr
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RE: Character files... clarification requested.

Post by tjhkkr »

This leads to a follow on question:
Using your folk's examples, I could in essence define a race, set it up with 3 'no' to these questions:
' 1- Expanding: indicates whether this race will colonize new planets or not (Y/N). Set this to 'N' to create a static empire that does not colonize
' 2- Can be Pirate: indicates whether this race can be a pirate faction or not (Y/N)
' 3- Playable: indicates whether this race can be selected by the player as their empire's race at start of game or not (Y/N)

And then USE that race just as feeds for characters???
I am not sure if there is any advantage to it... but I am thinking for like droids in the SW universe, I do not want droid empires or droid pirates, but I might want droids for characters...
    Is my thinking correct?
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Nedrear
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RE: Character files... clarification requested.

Post by Nedrear »

For general colonization it works as a free one planet race, but try to lovely colonize these people... Imperium tried...

[center]Image[/center]

A character "feed" is unnecessary and impossible. Just prepost them with a droid picture in the characters theme of that race.
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feelotraveller
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RE: Character files... clarification requested.

Post by feelotraveller »

Actually a race exists in the game with three no's. The Ancient Guardians...

I don't think it would accomplish what you hope.
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RE: Character files... clarification requested.

Post by ehsumrell1 »

Also TJ, the race (and its characters) become obsolete once their planet/colony is
conquered by another faction. I'd also bet at that point you might start getting
'exception' errors and crashes as well. Just my opinion!
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tjhkkr
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RE: Character files... clarification requested.

Post by tjhkkr »

Okay, one idea circling the drain. But thank you for answering! [:)][8D][;)]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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