What can you really adjust in the editor

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Cavalry Corp
Posts: 4312
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

What can you really adjust in the editor

Post by Cavalry Corp »

Before I start looking at it...

Suppose I want to modify the game

Can you adjust Morale of units?
Can you adjust experience of units?
Can you adjust stacking levels down to say 2 for one side/ both sides? Of a particular type say 2 x Corps only plus one other.
Can you create missing units?
Can you change range of supply from railheads?
Can rail be fixed at a slower rate for both sides? By say reducing the MP of the rail repair units.
Can you change the amount of Admin points available - can they be variable on year?
Can you change the national morale for each year for arrivals 41-45.


Cav
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Joel Billings
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RE: What can you really adjust in the editor

Post by Joel Billings »

ORIGINAL: cavalry

Before I start looking at it...

Suppose I want to modify the game

Can you adjust Morale of units?

Yes

Can you adjust experience of units?d

Yes

Can you adjust stacking levels down to say 2 for one side/ both sides? Of a particular type say 2 x Corps only plus one other.

No

Can you create missing units?

Yes

Can you change range of supply from railheads?

No

Can rail be fixed at a slower rate for both sides? By say reducing the MP of the rail repair units.

No, but you can reduce sub units within the FBD/NKPS units and this would probably slow down their rail repair rates. You would have to experiment with this.

Can you change the amount of Admin points available - can they be variable on year?

You can adjust starting levels, and per turn amounts, but not by year. In 41 campaigns the Soviets go up to 60 in April 42 (not sure if this is set to 60 or just a +10 to the starting amount).

Can you change the national morale for each year for arrivals 41-45.

AfAIK, you can't change national morale levels, although Pavel has talked about making this something that is modifiable in the editor in the future (maybe not till WitW or later).

Cav
All understanding comes after the fact.
-- Soren Kierkegaard
Cavalry Corp
Posts: 4312
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

RE: What can you really adjust in the editor

Post by Cavalry Corp »

Joel,

Thank you for this reply.

It would be nice if things were a bit more editable - it seems now what we have is a scenario builder. This game is always ging to be focused ( as it should be ) on the campaign game because if nothing else its scale.

Slowing down the rail repair and range from rail heads is what i was going to tinker with as that will slow down the pace of both sides.

Cav
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