question before buying

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

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mr.plastic
Posts: 5
Joined: Thu Sep 24, 2009 12:51 pm
Location: Czech Republic

question before buying

Post by mr.plastic »

Hi all,

Just got a little question about how detailed is casualities summary at the end of scenarios? Im thinking about getting the game but I've absolutely hated the lack of information in these summaries in Arnhem and Aegean pieces. Is it any better now? (You know what I mean: not generic killed AFVs: 55, but something like killed: 15 Panthers, 20 Tigers, 5 Stugs ect.). Thanks for any response:). Really hoping they've improved that.
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simovitch
Posts: 5942
Joined: Tue Feb 14, 2006 7:01 pm

RE: question before buying

Post by simovitch »

Nope,it doesn't get into that kind of detail yet, sorry.[:)]
simovitch

mr.plastic
Posts: 5
Joined: Thu Sep 24, 2009 12:51 pm
Location: Czech Republic

RE: question before buying

Post by mr.plastic »

Too bad[:(]. I just love that in Toaw and in WITE, no buy then. Well, thanks for the reply.
Lieste
Posts: 1823
Joined: Sat Nov 01, 2008 10:50 am

RE: question before buying

Post by Lieste »

If you are really keen on this information you can extract it for the expenditure of a little time and effort. You can trawl through both sides surviving units, recording their strengths (or just tank strength if that is all that is important - this is a much smaller job than recording everything). Comparing this to the 'at start' or editor strengths should give a rough idea of losses by type and by unit (though not who obtained the kills).

As part of testing I've done this (and monitoring supply arrivals and dispatches over time) for a number of scenarios, and it is a good way of familiarising yourself with the equipment/unit distributions and vulnerabilities (albeit those defined by player/AI choices, rather than strictly unit weakness/strength).
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