Game Balance: Weather

Unity of Command lets you replay the epic conflict that was the Stalingrad Campaign of World War II. In this turn-based game of strategy and cunning, observe how opportunity leads the German army to advance recklessly into the steppes of southern Russia. And as the story unfolds, join the Soviet campaign to repel the invaders... As these legendary battles play out on the hex board, the tension of decision making and difficulties of conducting operations on a massive scale emerge. Command armies and fronts in maneuver warfare, thrust and encircle, capture cities and cross continents; but never, ever forget to watch your supply lines. The Red Turn expansion ads a gigantic Soviet expansion centered on the Kursk campaign.

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lparkh
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Joined: Sun Jul 25, 2004 5:38 pm

Game Balance: Weather

Post by lparkh »

Much to my surprise when I restarted the Axis campaign -- to try yet again ;-) -- the weather pattern on 2nd Kharkov was different!
Seems to me this makes a huge difference in challenge level of a given scenario. For example this time all my key avenues of attack are clear weather [:D]
I can see that from a replability standpoint but now it makes me realize that how a scenario fares could depend hugely on starting apparently randomly placed weather! For example, cutting off the Soviet bridgehead in 2nd Kharkov is not going to happen if mud is in the wrong place.
Just thought players might want to know this..
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