Missing Weapons

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Tentpeg
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Missing Weapons

Post by Tentpeg »

I have been hiding in the shadows for a long time. Enjoy the game and the support. I finally decided to come out of the closet (not that one) and post.

?1. The 1941 German rifle platoon had 4 X ten man squads. The Headquarters had a 5cm Grenade thrower with a team of three men. WITE does a good job of accounting for the previous weapons and troops. So where is the platoon headquarters element of six men armed with a SMG and five rifles (one w/a scope) ?

?2. The 1941 German infantry divionsion had around 527 (+/-) LMGs but WITE only shows 387 (+/-) LMG. Where did the others go?

?3. I assume support squads represent cooks, signal, supply, headquaters, mechanics, medical and what we used to call REAMF's. If that is true why are they unarmed? Even a REAMF should be able to defend themself.
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2ndACR
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RE: Missing Weapons

Post by 2ndACR »

Careful now, we German's are already hurting for armament points. LOL
Tentpeg
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RE: Missing Weapons

Post by Tentpeg »

- Thanks for the input.

- Understand the arms points shortage but not arming support troops defies logic. (Please no urban myths about two soviets and one rifle)

- BTW observe what happens to the CV if the missing LMGs and SMGs are added to the Division.

- Side Note: you are not the only one who gets irritated by what the Axixs minors steal from factories.


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2ndACR
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RE: Missing Weapons

Post by 2ndACR »

I am not going to fret my JU88 anymore, I am downgrading them either to HE111-3 or upgrade to HE111-4. They both have better bomb loads anyway.

But my JU87D's hurt like crazy.

I would bet that the CV jumps another 2-3 points.
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karonagames
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RE: Missing Weapons

Post by karonagames »

Support squads can be converted to rifle squads if rifle squad numbers fall below a certain threshold (can't remember what it is off hand) there is an experience penalty when they convert.

There was a long debate in the dev. forums about HQ squads, and this was the compromise.
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Tentpeg
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RE: Missing Weapons

Post by Tentpeg »

- Adding the 100 (+) LMGs and thousands of rifles, pistols and SMGs to the 41 Division does add a +3 bump to the CV displayed. No telling what it really does. So many factors when it comes to deciding what a units true strength is... reminds me of the real world. Imagine what it would do to a Soviet unit.

- So the decision was made to only arm roughly 6800 soldiers in a division of 17000 (+). I would have loved to have been in on the that debate. [:)]
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2ndACR
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RE: Missing Weapons

Post by 2ndACR »

Bah the Russians only had 1 gun per 3 guys anyway.
Tentpeg
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RE: Missing Weapons

Post by Tentpeg »

So it was a mechanism to balance the game? [:D]
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Great_Ajax
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RE: Missing Weapons

Post by Great_Ajax »

My educated guess would be that you don't count on your non-combat support units as combat power. If you are conducting an attack, would you really expect that your cooks are going to add any offensive firepower to the assault even if their squad was equipped with an LMG? That weaponry is purely defensive. You may have a point when it comes to defense even if its impact would be very marginal but if you're relying your cooks and clerks to prevent a retreat on defense, you got bigger problems in the bigger scheme of things.

Trey
ORIGINAL: Tentpeg

I have been hiding in the shadows for a long time. Enjoy the game and the support. I finally decided to come out of the closet (not that one) and post.

?1. The 1941 German rifle platoon had 4 X ten man squads. The Headquarters had a 5cm Grenade thrower with a team of three men. WITE does a good job of accounting for the previous weapons and troops. So where is the platoon headquarters element of six men armed with a SMG and five rifles (one w/a scope) ?

?2. The 1941 German infantry divionsion had around 527 (+/-) LMGs but WITE only shows 387 (+/-) LMG. Where did the others go?

?3. I assume support squads represent cooks, signal, supply, headquaters, mechanics, medical and what we used to call REAMF's. If that is true why are they unarmed? Even a REAMF should be able to defend themself.
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randallw
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RE: Missing Weapons

Post by randallw »

Well, if you arm support squads does it mean they are getting into the battle every time ( including attack )?  Do you really want them to be taking casualties while inflicting casualties with just light weaponry?
marty_01
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RE: Missing Weapons

Post by marty_01 »

I don't care if my support squads have their appropriate numbers of lugers and such -- but I would like to have the combat elements of my German Infantry divisions fitted out with all of those missing LMGs.
Tentpeg
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RE: Missing Weapons

Post by Tentpeg »

EL Hefe;

Thanks for your input. Clerks and jerks being out of the offensive battle I can understand. However, the machine guns in the Artillery and AT battalions are a bit more difficult to understand, not to mention the rifle company and platoon headquarters. In real life, providing those weapons was for self defense. As such they will assist both sides in holding ground. In a game that rewaeds offense imagine what would happen if units suddenly held the ground they stood on.

A final thought, there are numerous examples of clerks and jerks in the rear having stopped breakthroughs and prevented disasters. And command groups make a differebce. I remember during the battle for the Falklands a para battalion command group making a difference in a battle. The Commander died but the objective was taken.

Anyway it was a decision made. I doubt it will be changed.
Tentpeg
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RE: Missing Weapons

Post by Tentpeg »

I hope that I have not created a misperception. None of the combat squads are missing anything. The Headquarters that command those elements are represented by support squads. The support squads have no weapons. That means the 81 rifle platoons do not have the SMG and five rifles (one with a scope). The 140 LMG's are spread across the Infantry Division, some in combat units, some in support units and the rest in headquarters above Battalion.

Could they be put back in, sure. Is this a game breaker, I do not see how.
randallw
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RE: Missing Weapons

Post by randallw »

It's possible that your document, whatever it is, is different from the ones the designers have used to create the TOEs ( creating the different amount of weapons for the time period in question ).
Tentpeg
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RE: Missing Weapons

Post by Tentpeg »

Randallw;

I have no idea what the Designers used. I wish I did. My information came from three sources George Nafziger, Victo Madej and the German Infantry Handbook ( a US Army translation of German "TO&E's... I forget the German term.)

The Designers did a great job. They had to make some hard decisions. I mean I could start a thread on why the horses in the vehicle pool cannot provide supplies for isolated units. The moment I did someone would claim it favored one side or another. Others would want it as an option and add that the horse pool if not used should increase beyond factory caps because horses can procreate and trucks can't. [:)]
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2ndACR
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RE: Missing Weapons

Post by 2ndACR »

Hey, I like that idea, might need to start a new thread on that.
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Helpless
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RE: Missing Weapons

Post by Helpless »

I think Jim W would answer it better.

Game doesn't model combat unit's OB on the level of pistols and machine-guns (devices) - it deals with ground elements, which are 2 dimensional objects with basic CV values (depending on the ground type) and internal composition. There is no goal to have exact number of pistols and hand grenades in unit, main goal is to create units with historical fighting capabilities within existing combat model.

In this example you can add even werfers to Support squads, but it won't add any CV for them (which is non-zero), but would lead to ahistorical usage of them in offensive. From other point of view CV of Support squads is non-zero, which represents limited ground hold capabilities.
Pavel Zagzin
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Cavalry Corp
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RE: Missing Weapons

Post by Cavalry Corp »

May I ask where you got the name tent peg? Are you in the sport of tentpegging?

MechFO
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RE: Missing Weapons

Post by MechFO »

Infantry Squad allotments on the German side range from ok until 43 and a bit generous thereafter.

Bigger problem is that the Germans Inf Divs are missing a quarter of their Artillery from 42 onward, this despite the fact that the original reason, guns being produced too quickly, was fixed quite a few patches ago.

..and the combat model of course
Tentpeg
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RE: Missing Weapons

Post by Tentpeg »

Cavalry:

Joe Tentpeg was a term used by brother officers when discussing a troop who was not very bright.

Helpless:

I appreciate your efforts to clarify the situation. For those who are too paranoid to believe him, he is right. It is easy to test. Arming a support element is like putting a scope on a bayonet. Doing so only ruins its primary function.

To the remaining readers;

Let us imagine the the following;.

General Tentpeg inspects his Division prior to the invasion and discovers that every single rifle platoon Headquarters element is playing cards with Rear Area MF's. He orders them back to duty and is told that would violate the 2 by 3 treaty. He asks what treaty. The Hitler + Stalin =2 + Hungary + Finland + Rumania = 3 treaty. If the 2 by 3 treaty is broken the only person he can go to war against is General A. I. Challenging. General Tentpeg can live with that. He has his adjutant, Major Editor, make the adustments to the Tables of organization and equipment adding in the 81 rifle platoon Headquarters (using the rifle squad template). Each HQ consists of one SMG, one sniper, four riflemen. He then adjusts the personnel strength of the Support elements to balance the books. He decides the best way to do this is reducing the support element from twenty to nineteen.

Major Editor informs him he needs to do this for all future TO&E change and it must be done for all other units... including that silly battalion of bicycle riders. The execution of this plan takes longer than the war would. General Tentpeg is retired before his reorganization is ever completed or his unit ever fires a shot.
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