In other thread (tm.asp?m=2997479) we are deliberating, would it be wise to reduce speed of gathering experience by the units.
Except my proposition to just reduce the amount of XP gained by the units after each combat from 3 to 1 XP, we have got following proposition until now:
1. change the methodology of counting to:
hould be a percentage.. 100 - current = X ... that figure, lower exp results in larger .. multiplied by .1 thus 50 experience unit would gain
100 - 50= 50 multiplied by .1 = 5 gained.. but a 90 would only get 1 100-90=10 multiplied by .1 = 1
2. Introduce the XP cap.
3. Implement slow decrease of XP with every passing turn
4. Allow to gain experience only once per turn
All above are worth to consider.
But what about pure reducing of the Armored Units basic strength for about 30% ?
What do you think about that?





