Really????

Fans of the old Panzer General series rejoice for the release of Panzer Corps. Following in the footsteps of the popular SSI masterpiece and sharing with the General series the same level of engagement and strategic depth, Panzer Corps will keep an unmistakable "PG feeling" whilst improving and refining the gameplay and balance. Panzer Corps will feature 26 scenarios on 21 unique maps, covering most major battles of the European Theatre of World War II and including a few hypothetical 'what if' scenarios based on your actions. Now expanded with a full-war mega-campaign and the Afrika Corps and Allied Corps releases!

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gdrover
Posts: 215
Joined: Thu Dec 04, 2008 6:37 pm

Really????

Post by gdrover »

I was just playing (and thoroughly enjoying) Campaign '40 and I got to a scenario where I have to attack forward to a French HQ, capture a general and escort him back to a hex near where I started. I got 20 turns to do it. O.K.
There was a warning in th ebriefing that once I captured him, the French would counter-attack aggressively.

Well, things were going along well and I had captured most of the map and destroyed most of the French units...so my plan evloved to continue attacking the French troops near the edge of the map so that there would be fewer of them to counter-attack. I also set up a nice perimeter defense along a riverline with artillery behind my infantry which were guarding the cities/ crossing points.

So I proceed to capture the general and all hell breaks loose. Not only do many new French units attack from the edge of the board, but many new units show up all over the map and start attacking me from BEHIND!

I lost many great core units, especially artillery.

Now, I surely appreciate the design team trying to mix up the scenario types with some original offerings, but c'mon! How the heck did these units get there? Did they fly?

This is pretty annoying, not only was it COMPLETELY unrealistic, but now I just wasted an hour and a half and have to start the scenario over.
Really poor decision and/ or shows that the team never play tested the scenario.

Now I have to re-play the same scenario... not what I consider fun.
GMoney
TJD
Posts: 281
Joined: Sun Jan 06, 2008 2:04 pm

RE: Really????

Post by TJD »

ORIGINAL: gdrover
Now I have to re-play the same scenario... not what I consider fun.

If the Wassigny scenario really exceeds your skill and patience, why don't you use one of the cheat codes to bypass the scenario entirely and give yourself a victory?

Tim
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demyansk
Posts: 2874
Joined: Wed Feb 20, 2008 12:55 pm

RE: Really????

Post by demyansk »

grover does have a point in this scenario.  That's why I had to play it a few times,
TJD
Posts: 281
Joined: Sun Jan 06, 2008 2:04 pm

RE: Really????

Post by TJD »

ORIGINAL: demjansk

grover does have a point in this scenario.  That's why I had to play it a few times,

Oh, I did too. I don't know anyone who beat it on the first go-round. Wassigny is a buzzsaw.
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Razz1
Posts: 2560
Joined: Sun Oct 21, 2007 3:09 pm
Location: CaLiForNia

RE: Really????

Post by Razz1 »

I beat it on the first try.

From the description of the scenario I was prepared to be surrounded. However it was 3x stronger than I expected.

mr_clark
Posts: 7
Joined: Sat Dec 31, 2011 9:53 am

RE: Really????

Post by mr_clark »

I don't know, but by keeping my units in three groups and not letting Arty etc sit all alone it wasn't really that bad that you would loose large amounts of troops.
Sure you would like to keep your units mobile to not be surrounded by the superior French Armor, but after all it takes about three or four turns to get the captured unit to safety. Enemy Air Power was the biggest problem IMHO, the tactical bombers dented my PanzerIII a good deal, but nothing the two Flights of Me109s couldn't handle in the remaining time. Lost only one Coreunit and that was my scout, which I had to play bait with for the rush from the east...
But I have to admit it was a very challenging mission.
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