Set the Orders Delay painfully?

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

Moderators: Panther Paul, Arjuna

Post Reply
User avatar
Templer_12
Posts: 1710
Joined: Mon Jan 05, 2009 11:29 am
Location: Germany
Contact:

Set the Orders Delay painfully?

Post by Templer_12 »

Until today I didn't understand the impact of attitudes toward realistic and painfully realistic slider setting.

Something is either realistic or not!

Which setting is the ultimate reality now?
User avatar
simovitch
Posts: 5947
Joined: Tue Feb 14, 2006 7:01 pm

RE: Set the Orders Delay painfully?

Post by simovitch »

I think painfully realistic is the ultimate in realism. But I play with realistic delays always. BFTB and HTTR Scenarios were balanced using realistic delays.
simovitch

User avatar
Templer_12
Posts: 1710
Joined: Mon Jan 05, 2009 11:29 am
Location: Germany
Contact:

RE: Set the Orders Delay painfully?

Post by Templer_12 »

Interestingly, there is a balancing with this?
Never now! (Determined many of the other generals not knew this before).
User avatar
BletchleyGeek
Posts: 4460
Joined: Thu Nov 26, 2009 3:01 pm
Location: Living in the fair city of Melbourne, Australia

RE: Set the Orders Delay painfully?

Post by BletchleyGeek »

ORIGINAL: Templer
Interestingly, there is a balancing with this?
Never now! (Determined many of the other generals not knew this before).

Modeling an (or series of) operation with Command Ops is quite challenging. "Little" details such as commander traits and unit traits are especially the hardest to figure out properly from sources, so here some "balancing" or "calibration" is necessary to check that things don't get out of hand (either by making them too strong and too efficient or by making them too weak and sloppy when carrying orders). So one faces the problem of probably taking one or two accounts of some particular episode, figuring it out an "average" account from these and then "fitting" the scenario into the mold of these interpretations.

Command Ops engine is indeed amazing in many respects but as it is said: "Garbage in, Garbage out".

Not to mention that with No Delay what you'll get is World War 2 on amphetamines: everything will be happening much sooner and much more efficiently. Or in other words, you'll get results which were very unlikely in real life (but very likely in most wargames at this level out there). Breaking through a strong defensive line and exploiting through is made so much easier when command and control gets gelded by disabling delays. Also, and in my opinion, it somewhat breaks down the credibility of what you're seeing on the screen (and therefore, its entertainment value for me).
User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: Set the Orders Delay painfully?

Post by wodin »

I play realistic...good enough for me.
User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: Set the Orders Delay painfully?

Post by wodin »

ORIGINAL: Templer

Interestingly, there is a balancing with this?
Never now! (Determined many of the other generals not knew this before).


Are you being sarcastic here??

A game can be balanced with regards to point scoring and be historical aswell...I remember that scenarios are palyed and tested using the realistic rating.
User avatar
Templer_12
Posts: 1710
Joined: Mon Jan 05, 2009 11:29 am
Location: Germany
Contact:

RE: Set the Orders Delay painfully?

Post by Templer_12 »

Oops, to clarify this:
we are puzzled about the fact that the BFTB and HTTR Scenarios were balanced to the set "realistic"!
User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: Set the Orders Delay painfully?

Post by wodin »

Not balanced as such ..but they will playout to historical levels if played well...It would be odd if on the realistic command delay your side easily wins when historically it was very tough (or vice versa), to me this means the scenario isn't balanced properly. So the scenarios are balanced at the realistic command setting.
Post Reply

Return to “Command Ops Series”