End of Game screen suggestions

Unity of Command lets you replay the epic conflict that was the Stalingrad Campaign of World War II. In this turn-based game of strategy and cunning, observe how opportunity leads the German army to advance recklessly into the steppes of southern Russia. And as the story unfolds, join the Soviet campaign to repel the invaders... As these legendary battles play out on the hex board, the tension of decision making and difficulties of conducting operations on a massive scale emerge. Command armies and fronts in maneuver warfare, thrust and encircle, capture cities and cross continents; but never, ever forget to watch your supply lines. The Red Turn expansion ads a gigantic Soviet expansion centered on the Kursk campaign.

Moderators: 2xTom, 2xPelin

Post Reply
User avatar
demyansk
Posts: 2874
Joined: Wed Feb 20, 2008 12:55 pm

End of Game screen suggestions

Post by demyansk »

I have played a few games as pbem and the one thing I would like to see is a much improved end game type of information for the game. I like when games end and it provides you with something to look at whether its a timeline, numbers of casualties or other items. I like when it shows you the units you had survive and lost. I guess what I am saying a better ending of the game for each player with info. Not sure what else to include but I like the game and the turns are short, nice work
Anonymous

[Deleted]

Post by Anonymous »

[Deleted by Admins]
User avatar
2xTom
Posts: 114
Joined: Mon Oct 31, 2011 8:17 pm
Contact:

RE: End of Game screen suggestions

Post by 2xTom »


Yes, I like that too, but in the end we didn't come up with anything too interesting so we left it like it is (slightly bare, I admit).

It would be nice to have, but it's a bit of a bonus really.

Tomislav Uzelac
Unity of Command Lead Developer
Post Reply

Return to “Unity of Command Series”