I started a new game, 6x6, young expansion, but I have starting conditions.
Pirates are just silly, and they were like this on my first (and only) legends game too. I get attacked, and sit with my 3 destroyer fleet at the wrong gas mine in the system. I stand no chance at saving the other gas mine from a pirate frigate. I assume it will solve itself with time like in the first game. Partly due to better equipment, and party due to pushing them further away by own expansion.
But really? Just a few systems, a fleet in the correct one, and no chance at saving the base? A short hop away (neightbour system), and an escorts blasts the mine away easily.
This seems a tad unfriendly to me, and basically requires an early improvement to shield technology/design. And of course, the rail guns don't help, but it is not rail guns that kill the bases





