airfields and depots

Combat Command is Boku Strategy Games World War II operational game. strategy games played warfare on a hex playing field with turn-based game play utilizing company-sized units. Game design aspects include turn phases, combat resolution, unit design, scenarios and artificial intelligence.

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Javolenus
Posts: 233
Joined: Fri Aug 13, 2010 12:19 pm

airfields and depots

Post by Javolenus »

OK, so I've come back to Combat Command after a string of disappointing misadventures with other hex games. I never really got deep into the game, but always had it in the back of my mind as an accessible wargame with potential.

And so my question: when you create/play a scenario and capture an enemy airfield and/or depot, does it actually have any effect other than yielding victory points? I mean, does capturing an airfield affect the enemy's offmap air support? And does capturing a depot hit the enemy's supply chain?

Sorry for such a basic question but just thought I'd ask. Thanks in advance for replies.
Rosseau
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Joined: Sun Sep 13, 2009 2:20 am

RE: airfields and depots

Post by Rosseau »

The depot should have an effect, but the airfield, I doubt it. However, I can only guess at this point.
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Fred98
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Location: Wollondilly, Sydney

RE: airfields and depots

Post by Fred98 »

At the start of each turn, the game does a check to determine whether a unit is in supply.
 
If you capture the depots closest to enemy units, then when the check is done there is a higher chance that the check will fail because the nearest supply source is now further away.
 
In some scenarios, one side or the other has air support. They fly from airfiled off the map many miles away. If you capture an airfield on the map it has no effect on any air support.
 
 
Javolenus
Posts: 233
Joined: Fri Aug 13, 2010 12:19 pm

RE: airfields and depots

Post by Javolenus »

OK, that's clear enough. Many thanks for the quick replies. Shame there is no knock-on effect for capturing an airfield--I mean, just from a scenario design point of view it could have made things interesting. Anyway, thanks again.
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