A tip on Infiltration Movement

Combat Command is Boku Strategy Games World War II operational game. strategy games played warfare on a hex playing field with turn-based game play utilizing company-sized units. Game design aspects include turn phases, combat resolution, unit design, scenarios and artificial intelligence.

Moderator: Obsolete

Post Reply
User avatar
Fred98
Posts: 4019
Joined: Fri Jan 05, 2001 10:00 am
Location: Wollondilly, Sydney

A tip on Infiltration Movement

Post by Fred98 »

Any unit that is in Attack posture and is in enemy ZOC can move to an adjacent hex that is also in enemy ZOC. This is called Infiltration Movement.

If you attempt Infiltration Movement the unit takes a Quality Check ("QC"). If it fails the QC, it suffers a +1 Disruption which means your attack and defence vales decrease.

So, if you are going to attempt it, you need to ensure you have a good chance of success. There are modifiers to the QC. From the manual;

Daylight Turn +20 ( bad)
Move to be made into clear terrain +20 (bad)
Wheather is Precipitation -10 (good)
German unit attempting the infiltration -10 ( good)
Commando unit attempting to infiltrate -10 (good)


So, to succeed at an infiltration movement it should be done at night and or in bad weather, into any hex except clear terrain and is best done by German units or Commandos.
.


User avatar
PirateJock
Posts: 469
Joined: Thu Sep 14, 2006 8:59 pm
Location: North West, UK

RE: A tip on Infiltration Movement

Post by PirateJock »

One for the updated manual!

Cheers
Combat Command Matrix Edition Company, The Forgotten Few
Rosseau
Posts: 2951
Joined: Sun Sep 13, 2009 2:20 am

RE: A tip on Infiltration Movement

Post by Rosseau »

Great to know. Thank you. I'm hoping many will be playing again once the patch comes.
Post Reply

Return to “Combat Command Series”